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 Post subject: Delta's Tree Cafe!
Posted: December 20th, 2014, 3:33 pm 

Old Version
SO!, I made this map where I host a role-play server called Tree Cafe. It's full of detail and has one caged titan named "Edgar" (If you get who Edgar is from congrats!) I usually host the US server "Delta's Tree Cafe" between 7-10 PM Philippine Time.

Staircase
http://i.imgur.com/19LRCbu.jpg

Cafe proper
http://i.imgur.com/G00HYgT.jpg

Edgar's Cage
http://i.imgur.com/GrB4SCw.jpg

Table closeup
http://i.imgur.com/SO7Ow4l.jpg

I'll get the script posted when I'm done making finishing touches.

Enjoy!

Update: I have reached the object limit in the map editor (final object count is 789/790 objects.)
Here's the link to the script: [Removed]
Enjoy role playing!

Update Dec. 23 (Philippine date)
This is the latest script that I will post for now. Remember, i made this map for RP purposes.
[Removed]
RC mod got updated, so I decided to continue building from small (pft..small) to a large scale cafe. I will be lying low probably until the 25th since I'll spen my time in the editor. Expect the usual server on the 25th-26th of December and another break from 27-28.
Jan 29 Version.
Jan 29 Update (Philippine Time)

After a month, I decided to update again. Been so long after the first release of this map. There has been few yet noticeable changes in the map overall, such as a few misplaced objects and some new structures. College schedule is rolling in on me so I find it hard to be able to update often, next update might be next month or longer. I will still host the map for ONLY a limited number of viewers, 2 at most. My internet connection cannot handle more than that.

SO! Here are the new pictures as well as an updated script. Our object count is at 1,053 objects. Just an advice, it's better if you have a good computer to avoid crashes or lags. Enjoy! \(^ ^)/

Welcome! To Delta's Tree Cafe!
http://i.imgur.com/3ZRkVdyl.jpg
A fridge has been added, feels weird for me if their is none.
http://i.imgur.com/qfPtfAVl.jpg
The top of one of the cabins has been converted to a bar. There is also a bigger fridge here.
http://i.imgur.com/BtpAuXsl.jpg
A second batch of staircases are added (Can't get enough stairs.)
http://i.imgur.com/kF6G9A2l.jpg
Here's another view showing that even with a maxed out camera distance, you can see where you go.
http://i.imgur.com/GiMUaKSl.jpg
And finally, Edgar is no longer....indecent. He has his own office as well. I recommend to set Edgar to a 3 3 size so that the table will match his scale. The edge of the table is also a safezone.(The mug isn't. 'Cause Edgar LOVES coffee.)
http://i.imgur.com/h21mGoAl.jpg

There you go! Here's the link for the script:
[Removed]

ENJOY YOUR ROLE-PLAYS! Cause I'll probably miss out.................................(T-T).

Note:
Note: I'm pulling out the Jan 29 ver. out from Google Docs within a few days. I'm doing major renovations cause the 2-story hotel thing looks out of place for me now, so I'm removing that part. Better start saving the script now if you like! Or else, you will regret it.

Expected date of script removal: Feb. 23 in the Philippines, which is Feb. 22 for US or EU server players.
Expected date of new script: Feb.28 or Feb.27 for US and EU.

I still don't have a design for the restaurant, so I'll be busy with new buildings.
Expected additions:
1. Hot Springs (idea by Cerryl )
2. A new hotel/inn whatever you call it.
3. More stairs.

Version 1 - March 4, 2015

I've been very busy lately and I must say, I had not become as productive as I thought I would. I have completely converted the 2 floor in into a ryokan, though not very detailed. SO! I'll list all the changes that I did:
1. Removed the old "Inn" as well as part of it's stairs.
2. Changed the "water" so that you can fall through it.
3. Changed all of the giant tree's leaves to red and yellow.
4. Removed the restaurant guide blocks.
5. Made a ryokan with it's own staircase.
6. Added team spawners. (Separate file)

Screenshots:
http://imgur.com/a/lJkJv

Here are the links for the scripts:
PVP version: https://docs.google.com/document/d/1vaNgAe2Fd9tO6AJkJFDS5PUCurfRhvdWENsHbS7UBfM/edit?usp=sharing

None-PVP version: https://docs.google.com/document/d/1c8rMnBTmx1vSJFBW-Kr8LKfT4wiVoaCeTfGsBXKPoTk/edit?usp=sharing

I must say, after hearing of probably RC mod's impending doom (as how I call it), I decided to end this map right here for now, just in case that the mod can be saved. It has been a long run for me, spending hours and hours of days trying to figure out how to improve this map. I had come up with nothing most of the time until recently with help from different people as well.
http://i.imgur.com/f2x8UzF.png

SO! I thank you! Whoever you people are, who keep on using this map to have fun and enjoy your time with your friends/enemies or even people you don't know. It is fun to imagine how this simple tree had caused dozen's even HUNDREDS of people to come together and do as much as they want for fun.

It has been a good run my friends while it lasted, and I hope that you continue enjoying the memories made in this map once that it has faded away. Hope to see you guys ingame!

\(0V0)_

http://i.imgur.com/DyQgvek.png







PS: PM me if there are some problems with the map and I hope that I can address this problems before RC plummets down.

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Posted: January 28th, 2015, 11:23 am 

Hello to you reader! As far as I can see, my map Tree Cafe has become quite a popular place for Role Players to use. Having some of my problems with the editor now fixed, I decided to continue building it.

Here's the how the current build looks like:

A smaller staircase has been added.
http://i.imgur.com/VNSzNu0l.jpg
Edgar is now decently dressed and has his own office. Lazy bastard.(suit by TheMikarin):
http://i.imgur.com/SmnmVrnl.jpg
The BIGGEST problem I have now is the future area for the restaurant:
http://i.imgur.com/tFhjN4kl.jpg
I want your help in designing a restaurant (Asian of course. 1 floor only, please.). The first part is just a small (Pffftt.. yeah right) cafe. I want to expand to the top of the tree which will be serious work. If you have a design for the restaurant, link your artwork in your reply. Accepted suggestions will be credited with your initials in-game (or in whatever way you want, just pm me.) You can also suggest your own building or add-ons to the current cafe, as long as it is themed accordingly.

NOTE: I will still be using the original Delta's Tree Cafe post for the official releases. I just placed this post here since I do not know where I can place this.

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Posted: January 30th, 2015, 5:07 am 

January 29, 2015

The idea kinda slipped one time when I was in a server. I talked about updates and stuff for my cafe map. Then someone said "YEEESSSSSS!!!!!" I was "Ok......." Well...since I am starting to become bored of the cafe, I decided to pause development on it for the time being. I think this one is easier to do because I have planned how to do this.

Prepare to cover your yes for a horrific drawing!
http://i.imgur.com/RQ3bCcIl.jpg
Please don't burn it! (Unless you want to, I do have backups.) It's just a vague illustration considering my drawing skills are top notch, all the magic goes into the limited resources in the map editor (which I had kinda mastered already.)

The statues in the drawing are indeed Sasha and Armin as how they are depicted in our AotSkins Banner. They will not be as accurate because they will have the color scheme of a statue (stone4). Though they will not be the first thing that you will see. (Take a guess.)

See ya then!
February 3, 2015

First version I'll upload. Good for infection mode but quite poor for pvp and Blade vs. AHSS.

base,aot_supply,10,0,10,0.7051239,0.003008939,-0.002992185,0.7090715;
custom,cuboid,stone4,100,1,100,0,1,1,1,100,100,-10.00779,-4.959997,-10.0384,0,0,0,1;
custom,cuboid,stone1,2,.5,2,0,1,1,1,2,2,-10.00779,-1.752632,-10.0384,0,0,0,1;
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custom,cylinder,default,9,.05,18,0,1,1,1,1,1,-10.06298,8.6,-377.5739,0,0,0,1;
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custom,cylinder,default,9,.05,18,0,1,1,1,1,1,-10.04295,.6,337.4624,0,0,0,1;
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custom,cylinder,default,9,.05,18,0,1,1,1,1,1,377.4976,16.6,-9.614496,0,-0.7053772,0,0.7088323;
custom,cuboid,default,.65,.5,.5,1,1,0,0,1,1,-264.329,-1.838848,-12.51034,0,0,0,1;
base,aot_supply,310.8047,17.19485,-4.285295,0,0.8264051,0,0.563076;
base,aot_supply,5.170703,17.08244,-342.3475,0,0.9524969,0,-0.3045483;
base,aot_supply,-406.3569,17.00017,-24.57021,0,0.02216602,0,-0.9997543;
base,aot_supply,-10.44098,16.7807,342.8349,0,0.4940143,0,0.8694538;

Previews:
http://i.imgur.com/iyP2e6bl.jpg
http://i.imgur.com/i40GS4Ml.jpg
http://i.imgur.com/6DCruSOl.jpg

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Posted: February 2nd, 2015, 8:25 am 

Here are color coded guides by me about the different parts of the object code in the map editor. Once new codes appear in the future, I'll go and update this post.

Basic Objects
http://i.imgur.com/pb76xyy.jpg

Supply Point
http://i.imgur.com/KHjBYSL.jpg

Random Titan Spawn
http://i.imgur.com/H1Xajzo.jpg

Fixed Titan Spawn
http://i.imgur.com/QfF6j7U.jpg

Hope this helps for future mapmakers. Messing with different codes can be fun or frustrating at the beginning. Learn to play with it, then you'll be able to make a masterpiece.

Did I miss something? Contact me anytime for clarifications.

\(0v0)_ See you in the next one!

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Posted: February 12th, 2015, 3:37 pm 

Well! Codyevil is kinda persistent, here's my take on the Shadow blade.

Preview:
Spoiler:
Image


Actual:
Spoiler:
Image

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 Post subject: Zombie Map Template
Posted: March 3rd, 2015, 3:57 pm 

I made this map like 2-3 weeks ago and got bored of it after a few days of moving stuff around. SO! Do whatever you want with the map, I don't really care.

Screenshots:
http://imgur.com/a/DjThV

The main idea is to be responsible and watch each other's backs. Once a titan gets in, it's hard to kill.

The map is naturally designed to be hard, so deal with it.

Here's the script:
spawnpoint,titan,-372.4912,6.239975,393.1427,0,0.8502568,0,0.5263681;
spawnpoint,titan,401.6404,6.328559,-419.077,0,0.9152917,0,0.4027917;
spawnpoint,titan,-393.4905,6.401161,-439.4215,0,0.8315127,0,-0.5555058;
spawnpoint,titan,387.7593,6.396066,437.607,0,0.5297913,0,0.8481281;
spawnpoint,titan,416.3274,6.22201,4.747624,0,0.6913906,0,0.7224811;
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spawnpoint,titan,-15.59999,6.309236,421.6834,0,0.01123372,0,-0.9999369;
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 Post subject: Hunter of Giants Set
Posted: April 7th, 2015, 4:01 pm 

Have been bored lately. This set is basically a remake of my personal skin which I held onto for quite a long time. This set's costume was based of the Hellhunter Jacket as well as the Black Leather Pants from Monster Hunter Tri, while the Blade and Sheath skins are scratch made.

Note: Make sure that you're character's costume is set to the type where your character is not wearing the extra jacket (I recommend Costume 18 for male characters and Costume 6 for the female characters if you want to use it).

Costume:
http://i.imgur.com/pw5fCA7.png

Blade (Designed for right hand):
http://i.imgur.com/Kc5aFaA.png

Sheath (Designed for left hand):
http://i.imgur.com/hclfbS2.png

Alternate Sheath w/ Blade (Still for the left hand):
http://i.imgur.com/X6ge2ZM.png

Weapon Trail (Works best with 2 blades):
http://i.imgur.com/qkPk5UV.png

Screenshots:
http://imgur.com/a/wppOy
Reason why the sheaths are designed for the left is because that the skin is flipped. If you cannot understand what's written on the sheath, it is supposed to be the word "KILL".


Enjoy!

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 Post subject: Siege Defense
Posted: July 5th, 2015, 3:58 am 

Added 12 more cannons.

Screenshot
http://i.imgur.com/XbPfjEE.jpg

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