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 Forum: Tutorials   Topic: How to get no barriers COMPLETLY

Posted: June 15th, 2015, 2:23 am 

Replies: 2
Views: 12372


you do know.. you can turn off map barriers by clicking on the misc section it should be around the invisible barrier stuff.. Ok I'll rephrase what I said. MY method allows for NO barriers. Yes the disable barriers options EXTENDS the barriers to 10 times of the original size, but its not truly no ...

 Forum: Female Sets   Topic: [Isla] Plastic Memories

 Post subject: Re: [Isla] Plastic Memories
Posted: June 14th, 2015, 8:55 pm 

Replies: 3
Views: 11177


Nice

 Forum: Female Sets   Topic: [ REQUESTED ] Hestia | DanMachi by LapisAoki

Posted: June 9th, 2015, 5:00 am 

Replies: 8
Views: 14077


chugleader wrote:
Hestia = Bestia = Breastia

Can't argue with that logic ( ͡° ͜ʖ ͡°)

 Forum: Tutorials   Topic: Remove objects without deleting and title code segments

Posted: June 9th, 2015, 4:59 am 

Replies: 2
Views: 4369


Should have put this in the tutorial section instead.

 Forum: Misc Map Scripts   Topic: Survey Corps HeadQuarters! 1.6 The Kitchen Update!!

Posted: May 31st, 2015, 1:05 am 

Replies: 20
Views: 18315


Griffinbound wrote:
Don't give him that face, Adrian. You should be using pastebin. It's kind of common sense.

Your meme is starting to go along with this argument ( ͡° ͜ʖ ͡°)

 Forum: Help Section   Topic: confused about scripts. considering i am still learning how.

Posted: May 30th, 2015, 8:06 pm 

Replies: 4
Views: 2682


I tried using that command yesterday, however, I dont think its even working properly in itself yet, as when its active you (at least when I tried) arent able to type anything into chat. You can type it out, but when you press enter it doesnt enter.

 Forum: Misc Map Scripts   Topic: Ykwii V2.0+ (Open-world map)

Posted: May 29th, 2015, 10:49 pm 

Replies: 20
Views: 16990


Should I put links to old script logic codes for each version starting from now, or only have the newest code for the newest map?

 Forum: Tutorials   Topic: Random script coding that work (somewhat)

Posted: May 29th, 2015, 10:46 pm 

Replies: 2
Views: 4559


Updated with my Ykwii map code that uses onplayerenterregion and game.printmessage

 Forum: Misc Map Scripts   Topic: Airport

 Post subject: Re: Airport
Posted: May 29th, 2015, 6:42 am 

Replies: 2
Views: 3712


chugleader wrote:
Doesn't look like there are a lot of objects. Just like in your K maps
You should also show a bit more of the map with screenshots

Chug burning those he deems "skrublords"

 Forum: Forum Bugs & Suggestions   Topic: about the region and custom logic.

Posted: May 29th, 2015, 6:30 am 

Replies: 2
Views: 3331


Well it should be possible with some setup with the ontitanleaveregion and the while statement, but most of the codes arent even really working properly right now, so it would most likely be best to wait until the next update where Rice will hopefully fix most of it before you start trying complicat...
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