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Forum: Tutorials Topic: How to get no barriers COMPLETLY |
xXSB101Xx |
Posted: June 15th, 2015, 2:23 am
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Replies: 2 Views: 12372
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you do know.. you can turn off map barriers by clicking on the misc section it should be around the invisible barrier stuff.. Ok I'll rephrase what I said. MY method allows for NO barriers. Yes the disable barriers options EXTENDS the barriers to 10 times of the original size, but its not truly no ... |
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Forum: Female Sets Topic: [Isla] Plastic Memories |
xXSB101Xx |
Posted: June 14th, 2015, 8:55 pm
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Replies: 3 Views: 11177
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Forum: Female Sets Topic: [ REQUESTED ] Hestia | DanMachi by LapisAoki |
xXSB101Xx |
Posted: June 9th, 2015, 5:00 am
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Replies: 8 Views: 14077
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chugleader wrote: Hestia = Bestia = Breastia Can't argue with that logic ( ͡° ͜ʖ ͡°) |
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Forum: Tutorials Topic: Remove objects without deleting and title code segments |
xXSB101Xx |
Posted: June 9th, 2015, 4:59 am
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Replies: 2 Views: 4369
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Should have put this in the tutorial section instead. |
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Forum: Misc Map Scripts Topic: Survey Corps HeadQuarters! 1.6 The Kitchen Update!! |
xXSB101Xx |
Posted: May 31st, 2015, 1:05 am
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Replies: 20 Views: 18315
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Griffinbound wrote: Don't give him that face, Adrian. You should be using pastebin. It's kind of common sense. Your meme is starting to go along with this argument ( ͡° ͜ʖ ͡°) |
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Forum: Help Section Topic: confused about scripts. considering i am still learning how. |
xXSB101Xx |
Posted: May 30th, 2015, 8:06 pm
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Replies: 4 Views: 2682
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I tried using that command yesterday, however, I dont think its even working properly in itself yet, as when its active you (at least when I tried) arent able to type anything into chat. You can type it out, but when you press enter it doesnt enter. |
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Forum: Misc Map Scripts Topic: Ykwii V2.0+ (Open-world map) |
xXSB101Xx |
Posted: May 29th, 2015, 10:49 pm
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Replies: 20 Views: 16990
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Should I put links to old script logic codes for each version starting from now, or only have the newest code for the newest map? |
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Forum: Tutorials Topic: Random script coding that work (somewhat) |
xXSB101Xx |
Posted: May 29th, 2015, 10:46 pm
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Replies: 2 Views: 4559
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Updated with my Ykwii map code that uses onplayerenterregion and game.printmessage |
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Forum: Misc Map Scripts Topic: Airport |
xXSB101Xx |
Posted: May 29th, 2015, 6:42 am
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Replies: 2 Views: 3712
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chugleader wrote: Doesn't look like there are a lot of objects. Just like in your K maps You should also show a bit more of the map with screenshots Chug burning those he deems "skrublords" |
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Forum: Forum Bugs & Suggestions Topic: about the region and custom logic. |
xXSB101Xx |
Posted: May 29th, 2015, 6:30 am
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Replies: 2 Views: 3331
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Well it should be possible with some setup with the ontitanleaveregion and the while statement, but most of the codes arent even really working properly right now, so it would most likely be best to wait until the next update where Rice will hopefully fix most of it before you start trying complicat... |
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