All times are UTC





Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: AOT Karanese District (full scale)
PostPosted: July 21st, 2015, 4:37 pm 
Offline
Banned
User avatar

Joined: February 15th, 2015, 4:55 pm
Posts: 625
Has thanked: 94 times
Been thanked: 569 times
ok first i want to thank griffinbound for letting me use his walls ,his canal, and his road style for this map, so half of the thanks goes to griffin, this map took me about a month to make i think but i`m really glad its done,if there are any questions or problems with the map reply, if you like smack that thank button, Feedback would be nice as well, ENJOY!!!!!! :D :D :D :D

~Screenshots~
Spoiler:
Image
Image
Image
Image
Image
Image


~AOT Karanese District (full scale) Map Script~
http://pastebin.com/C2ucywcH

Remember i did not make the walls, the canal, or the ground Griffinbound did i only made the HQ,the roads and the house placement,so with that in mind, here is the link to the original map: viewtopic.php?f=72&t=5657

thank you for reading this far i hope you enjoy the map

_________________
Cadet Miss moves like Jaeger~
Image


Last edited by sarahjeagerkr on November 4th, 2015, 4:38 pm, edited 1 time in total.

Top
 Profile  
 


 Post subject: Re: AOT Karanese District (full scale)
PostPosted: July 21st, 2015, 6:59 pm 
Offline
Senior Artist
User avatar

Joined: September 14th, 2014, 2:11 am
Posts: 191
Medals: 1
Has thanked: 37 times
Been thanked: 440 times
This looks awesome, just as the effort you put in! # - # *admire*

_________________
Image


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: July 21st, 2015, 9:59 pm 
Offline
Newbie Map Maker
User avatar

Joined: January 21st, 2015, 3:28 am
Posts: 288
Medals: 1
Has thanked: 27 times
Been thanked: 75 times
Glad to see it finished, Sarah. Excited to get back to work on my own as soon as the new models come in.

_________________
Image

Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: July 22nd, 2015, 1:40 am 
Offline
Banned
User avatar

Joined: February 15th, 2015, 4:55 pm
Posts: 625
Has thanked: 94 times
Been thanked: 569 times
thanks im glad yall like it

_________________
Cadet Miss moves like Jaeger~
Image


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: October 18th, 2015, 4:10 pm 
Offline
New Member

Joined: October 3rd, 2015, 10:32 am
Posts: 5
Has thanked: 0 time
Been thanked: 0 time
SarahJeager can you do stohess disrict like its really unique


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: October 18th, 2015, 4:30 pm 
Offline
Banned
User avatar

Joined: February 15th, 2015, 4:55 pm
Posts: 625
Has thanked: 94 times
Been thanked: 569 times
ChangelingBaby wrote:
SarahJeager can you do stohess disrict like its really unique

i can but i would need some reference pictures to get a full idea of what stohess looks like, plus griffinboud (the maker of the walls, ground, and canal) has plans on making it soon. But he is working on his trost district so i guess i can give a shot not now but maybe later

_________________
Cadet Miss moves like Jaeger~
Image


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: November 4th, 2015, 3:55 pm 
Offline
New Member

Joined: November 4th, 2015, 3:28 pm
Posts: 2
Has thanked: 0 time
Been thanked: 0 time
Wow, great job on this map, it's exactly what I've been hoping to see in the game since I started playing in 2013! A full-scale city, fit for a large group of friends.

But, I loaded the map up, did a bit of configuration with titan spawns/waves, and I soon found out that... Titans were only spawning in the top-left corner of the map. Most of them were even stuck below the ground, and therefore untouchable. You can see this happening in your screenshots, as well; there are 5 titans randomly distributed through the upper-left corner, and nowhere else...

So, me being new to map creation, I got curious and started poking around. It looks like the original blank map that you start out with in the map editor is located in that upper left corner, underneath the ground.

I looked around the map some more, and I saw spawn points set up for players, but not a single one for Titans... So, my guess was that the game was spawning Titans in the "default" map area, hidden underneath the city.

Again, I'm still new to the map editor in RC, but I saw this as an opportunity to familiarize myself with the editor. I must say, you set the city up perfectly for someone to place Titans everywhere. I spent a good few hours manually placing about 300 Titan spawners through the city...

Needless to say, with 40 Titans spawned, most of them are appearing in useful places now. Would it be okay if I shared the edited version of your map here in your thread?


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: November 4th, 2015, 4:28 pm 
Offline
Banned
User avatar

Joined: February 15th, 2015, 4:55 pm
Posts: 625
Has thanked: 94 times
Been thanked: 569 times
Porkey wrote:
Wow, great job on this map, it's exactly what I've been hoping to see in the game since I started playing in 2013! A full-scale city, fit for a large group of friends.

But, I loaded the map up, did a bit of configuration with titan spawns/waves, and I soon found out that... Titans were only spawning in the top-left corner of the map. Most of them were even stuck below the ground, and therefore untouchable. You can see this happening in your screenshots, as well; there are 5 titans randomly distributed through the upper-left corner, and nowhere else...

So, me being new to map creation, I got curious and started poking around. It looks like the original blank map that you start out with in the map editor is located in that upper left corner, underneath the ground.

I looked around the map some more, and I saw spawn points set up for players, but not a single one for Titans... So, my guess was that the game was spawning Titans in the "default" map area, hidden underneath the city.

Again, I'm still new to the map editor in RC, but I saw this as an opportunity to familiarize myself with the editor. I must say, you set the city up perfectly for someone to place Titans everywhere. I spent a good few hours manually placing about 300 Titan spawners through the city...

Needless to say, with 40 Titans spawned, most of them are appearing in useful places now. Would it be okay if I shared the edited version of your map here in your thread?

Sorry i don't like people editing my stuff so no you may not, but as for the titans spawn i may update this map later, also the walls and ground and canal was made by griffinbound i only made the roads as well as the HQ and added the houses so pls dont think i made the walls and ground and canal cuz i did not, i dont want this to overshadow griffins full scale trost map, other than that you can not post my map you edited

_________________
Cadet Miss moves like Jaeger~
Image


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: November 4th, 2015, 5:03 pm 
Offline
New Member

Joined: November 4th, 2015, 3:28 pm
Posts: 2
Has thanked: 0 time
Been thanked: 0 time
Alright alright, no need for the big red text. I read your opening post; I knew that griffinbound made the walls, ground, river, etc. But you placed everything else inside the walls. All those hundreds of buildings, the roads, the layout... Griffinbound laid the foundation; you built the city.

As for the edited version, I guess I'll have to keep that to myself, then...


Top
 Profile  
 
 Post subject: Re: AOT Karanese District (full scale)
PostPosted: November 4th, 2015, 6:52 pm 
Offline
Newbie Map Maker
User avatar

Joined: January 21st, 2015, 3:28 am
Posts: 288
Medals: 1
Has thanked: 27 times
Been thanked: 75 times
Just going to butt in for a second and say that Sarah, being that this is edited content with permission to begin with, you don't have much of a place to tell someone that they cannot edit it if the original content creator says it's alright (and I just might do that). In the interest of not having to intervene, I suggest you simply work with Porkey here. He seems to have good, even necessary additions to offer, so work something out.

_________________
Image

Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


Top
 Profile  
 


Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Style created by © Matti, gry komputerowe, alveo witaminy zdrowie witaminy

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group