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 Post subject: Castle Utgard [UPDATED, AND BOSS FIGHT]
PostPosted: December 13th, 2014, 6:11 pm 
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my buddy Ghosthunter has always wanted a Castle Utgard map, so when the level editor came out I decided to whip this up. It has evolved a lot since I first made it, it probably took a collective 12 hours to make. Some of the new features are an interior, fixed getting stuck in some walls, and realistic fallen bricks/rubble.
I RECOMMEND PLAYING ON DAWN WITH THIS SKYBOX http://aotskins.com/viewtopic.php?f=74&t=3279, AND ON WAVE MODE

If you don't like/want the skybox, just play at night.



Screenshots
Spoiler:
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Reference (pics from the manga, 1st one is just a picture of the caslte, 2nd one may be spoilerish)
Spoiler:
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(very light manga spoiler)
Spoiler:
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Casual Version (gas tanks provided)
http://pastebin.com/8qVA1nrZ

Realistic Version (no gas tanks, survive as long as you can >:D )
http://pastebin.com/izAKCcTf

*NEW*
Ape Titan Boss Version (fight the beast titan, basically an oversized punk with lots of health)
http://pastebin.com/UwqC88hU
TO RECREATE THE BOSS FIGHT, USE THESE COMMANDS AND SKINS
/mode spawn 0 0 0 0 100
/mode size 4 4
/mode health 5500
(add 1k health for each player in your server, up to maybe 12500)
Make sure the max # of titans is 1 in the map menu.
APE TITAN SKIN:

Spoiler:

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Last edited by ToxicPaste on April 18th, 2015, 12:00 am, edited 5 times in total.

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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 13th, 2014, 8:13 pm 
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Why would you post this if you arent going to release it?

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I do take some requests. If you want something PM it to me and I will try to make it. If you do not PM the request I will not accept it.
I do not take map requests.


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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 13th, 2014, 8:48 pm 
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Looks very nice :D


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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 13th, 2014, 11:48 pm 
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KillZone wrote:
Why would you post this if you arent going to release it?

Lots of kinks i need to iron out. Cylinders act like bouncy castles for some reason (no pun intended). Also spawning issues.

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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 14th, 2014, 12:09 am 
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It looks very nice, but i cant tell if its any good because its private, and why would it be private? cant you just PM the map code to the person that wanted the map?

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I'm slowly improving. Need to get a tablet, mouse drawing just... sucks.

My site introduction (Only took me about 5 years): viewtopic.php?f=10&t=11380


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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 14th, 2014, 12:11 am 
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Looks awesome! Would be great for playing against a player made beast titan (punk titan with custom size and skin)


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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 14th, 2014, 1:46 am 
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ToxicPaste wrote:
KillZone wrote:
Why would you post this if you arent going to release it?

Lots of kinks i need to iron out. Cylinders act like bouncy castles for some reason (no pun intended). Also spawning issues.

I meant about it being Private. If you don't plan on releasing it publicly then why post a topic showing it off?

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I do take some requests. If you want something PM it to me and I will try to make it. If you do not PM the request I will not accept it.
I do not take map requests.


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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 14th, 2014, 2:22 am 
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Kano wrote:
he doesn't have to share if he doesn't want to
Mika wrote:
7. No begging for textures if someone decides not to share it.

Firstly I'm not begging for the map. Secondly I am curious as to the reason he even posted it if he is not going to release it. It's pointless. There needs to be a seperate forum where people can post their work to show it off.

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I do take some requests. If you want something PM it to me and I will try to make it. If you do not PM the request I will not accept it.
I do not take map requests.


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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 14th, 2014, 5:22 am 
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KillZone wrote:
Kano wrote:
he doesn't have to share if he doesn't want to
Mika wrote:
7. No begging for textures if someone decides not to share it.

Firstly I'm not begging for the map. Secondly I am curious as to the reason he even posted it if he is not going to release it. It's pointless. There needs to be a seperate forum where people can post their work to show it off.


I agree, But, from my school records, I'm not a rule breaker, but I'm with this guy! I'd like to know why.

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I DO MAP, AND SOME EASY SKIN REQUESTS!


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 Post subject: Re: Castle Utgard [PRIVATE][WIP]
PostPosted: December 14th, 2014, 6:16 am 
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Mika wrote:
If you want to share custom map scripts, please place the actual script in a [spoiler] bbcode or as an external link to a text sharing website such as pastebin. As usual include a preview picture as you would with custom skins.

I'm going to figure that probably means that you can share your map's script if you want?
It's kind of like the same thing in the skins section. People can post their skins and choose to either make it private or public.

KillZone wrote:
Firstly I'm not begging for the map. Secondly I am curious as to the reason he even posted it if he is not going to release it. It's pointless. There needs to be a seperate forum where people can post their work to show it off.
But isn't it easier to put [Private] in the topic title? Why does there have to be a separate place for people to show off their work when they can just post their work where everyone else is technically showing off their work?
As kano said, he doesn't have to share if he doesn't want to.

Ontopic: I like the way this map looks. I find it really cool how close it looks to the reference pictures. So yeah... Nice job so far keep it up.

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