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 Post subject: Trost ~Unity
PostPosted: December 19th, 2017, 12:25 am 
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Past few weeks, some friends and I have been working on becoming completely independent in our map making, opting to create our own models, creating the map in engine and then porting them in-game rather than the RC map editor. This is one of our first maps, albeit incomplete.

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Credits for the walls go to my good friend Sampai

Updated screenshots will be added to the Imgur album below.
https://imgur.com/a/2uo0w

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Last edited by Ryham on December 26th, 2017, 2:25 pm, edited 1 time in total.

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 Post subject: Re: Trost ~Unity
PostPosted: December 21st, 2017, 8:27 pm 
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Cool !, i like it

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 Post subject: Re: Trost ~Unity
PostPosted: December 23rd, 2017, 11:59 pm 
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Woo it looks very good

How do you have these buildings are skin?

And when will the map be? =D


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 Post subject: Re: Trost ~Unity
PostPosted: December 24th, 2017, 7:15 pm 
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Update 24DEC17

Key notes:
Map is now an expedition + Trost map.
Trost completed.
Terrain completed.
Screenshots in link below
https://imgur.com/a/2uo0w

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 Post subject: Re: Trost ~Unity
PostPosted: December 24th, 2017, 7:25 pm 
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Kaltmesser wrote:
Woo it looks very good

How do you have these buildings are skin?

And when will the map be? =D


All the buildings are 3D models that I made and textured myself, the walls were again modelled and textured by Sampai. As for releasing the map, due to it not using the RC script editor, there's no way we can just post a script on here for everyone to use. It requires the use of a specific mod to run as well as the .unity3d file. We're not entirely sure how to go about it, but for now, the map is always being updated and tested in our discord community, which anyone is free to join.

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 Post subject: Re: Trost ~Unity
PostPosted: December 30th, 2017, 4:58 pm 
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Goddamn, I wish I knew how to do that... I'd make a shitton of scenes from the anime and manga. :(

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 Post subject: Re: Trost ~Unity
PostPosted: January 7th, 2018, 2:34 am 
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Update 07JAN18

Key notes:
Added 5 villages.
Paths drastically extended.
Many textures reworked.
Added ambient sound for Trost and outside the walls.

Screenshots from our first expedition test run on the map.
https://imgur.com/a/qiI3P
The seemingly small route we took in the bottom picture took us around an hour including stops for combat.

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 Post subject: Re: Trost ~Unity
PostPosted: January 11th, 2018, 4:15 am 
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Update 11JAN18

Key Notees:
Settlements/Villages now number 13.
Added 3 castle ruins.
Ambient sound reworked.


phpBB [video]

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Last edited by Ryham on January 23rd, 2018, 11:29 pm, edited 1 time in total.

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 Post subject: Re: Trost ~Unity
PostPosted: January 11th, 2018, 9:30 am 
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This gets better and better man. Amazing work, though I do wish my laptop wasn't that lag to load this huge map.

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 Post subject: Re: Trost ~Unity
PostPosted: January 14th, 2018, 2:01 am 
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lool, is awesome, the best map


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