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 Post subject: Full version of the district Trost
PostPosted: April 27th, 2015, 3:57 am 
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Update:Full Version(7/12)

Objects are over 4000 after all, load time is so long :lol:
Please set up detailed objects(cannons, trees ,and titan spawnpoints etc) yourself. I may arrange it sometime.
Have fun!

phpBB [video]


ScreenShots
Spoiler:
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Script


Previous post(4/27)
Spoiler:
This is a map that was used when I have hosted multiplayer last month.
These are pictures at that time.

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I circled map's area.
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Script
http://pastebin.com/uCeaudAN


ScreenShots
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Skybox
Front:http://i.imgur.com/aNYmShI.jpg
Back:http://i.imgur.com/zAWyQbi.jpg
Left:http://i.imgur.com/v4IWH0I.jpg
Right:http://i.imgur.com/GoOdpep.jpg
Up:http://i.imgur.com/ssi6tHh.jpg
Down:none

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Last edited by NOKIA on July 12th, 2015, 5:36 am, edited 3 times in total.

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 Post subject: Re: Part of the District Trost
PostPosted: April 27th, 2015, 4:22 am 
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At first I was like, "ayyy whut," when I saw the walls, then I realized it was just the skybox, lmao. Whatever the case, this is brilliant mate. I'm especially impressed with how your roads look from a bird's eye view.

Just tested it in-game. I am extremely expressed with the effort put into this, man, well done. We should work together sometime.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Part of the District Trost
PostPosted: April 27th, 2015, 4:31 am 
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This looks great! Awesome
*Pushes Griffin at you* Now make a map together! >:I


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 Post subject: Re: Part of the District Trost
PostPosted: April 27th, 2015, 4:47 am 
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This could turn into the ultimate ship. I'm scared.

Also. . .while the walls are part of the skybox, I think I just came up with an idea for easier to make walls in terms of what texture to use. Let me test something.

Whoops, never mind, forgot that the ice texture can't have colour applied to it. I wonder if RC will fix that in the future.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Part of the District Trost
PostPosted: April 27th, 2015, 3:57 pm 
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awsome job man this is great imma use this soon

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 Post subject: Re: Part of the District Trost
PostPosted: May 3rd, 2015, 3:11 pm 
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love this, 10/10 will use it :D
may you help me about my problem on your "forest of giant trees" map?
either the discussion or the pm, i just need an answer

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 Post subject: Re: [WIP]Full version of the district Trost
PostPosted: July 6th, 2015, 5:30 am 
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7/6
Hi. I posted this script before.
But, I'm going to complete the full version of this sooner or later.
Thanks to wall of meecube's modeling , we can create a large wall without many loads.
I'm not going to create it in minute detail, like Griffin's superior map.
My purpose is that you feel the large scale on this map.
The more important things are not detail but scale.

I want a bit more houses like house8, so I wait until those are added.

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 Post subject: Re: [WIP]Full version of the district Trost
PostPosted: July 6th, 2015, 10:44 pm 
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WHOA !!!! AWSOME

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 Post subject: Re: [WIP]Full version of the district Trost
PostPosted: July 7th, 2015, 1:12 am 
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Wow, really cool update, dude. Curious: where did you get that blue "water?" I've seen it a lot of late. My guess is one of the addition in the racing update, but I'd like to have that corrected.

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 Post subject: Re: [WIP]Full version of the district Trost
PostPosted: July 7th, 2015, 2:38 am 
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Yes. Like your guess, this is Racing Start Barrier.
This barrier is not slippery, so you have to walk.
But I think it is useful, for visual aspect is very like water.

And please don't set Racing in custom map's game mode if you use this barrier, or water dry up when Race start time comes.

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