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 Post subject: Griffinbound's Trost (Canon RP Variant) v1.1
PostPosted: April 7th, 2015, 5:36 am 
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Alright guys, the RP section is ready for play. There's a lot that I can and probably will add and fix later down the road, but now that the basics have been met, I'm posting the v1.1 script. A couple things to note: invisible barriers are up, so you won't be able to go over the wall or too far out into the nothingness, and I haven't bothered to cover all the doors and windows on the custom house, so don't bother going into those unless you're a derp--there's nothing in there to find.

Oh, and those screenshots are missing a few things (like the gate, obviously, which is now in place), I'm just too lazy to take current screenshots right now because I'm exhausted.

Now that that's taken care of, I'll be getting to work on finishing Trost in its entirety. Enjoy.

http://pastebin.com/5p6XwiSh

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Comments? Suggestions? Leave them below. Enjoy.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


Last edited by Griffinbound on April 12th, 2015, 5:55 am, edited 2 times in total.

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 7th, 2015, 1:05 pm 
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what about a lake

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 7th, 2015, 8:03 pm 
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A. . .lake? You mean the canal? That will be added later.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 7th, 2015, 8:39 pm 
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ok cool and its a canal i never knew thats what pepole call it thats why i call it a lake sorry about that

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 7th, 2015, 9:34 pm 
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Do you have any tutorial on how you did the wall?

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 7th, 2015, 10:05 pm 
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I don't have a tutorial, per se, but I could somehow show you what I do.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 8th, 2015, 2:06 am 
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Some screenshots or video would be helpful in showing some behind the scenes.

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 8th, 2015, 2:25 am 
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The most I can do at the moment is screenshots in sequence. What would you like to know in particular about wall construction?

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 8th, 2015, 6:35 am 
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I'm really interested in what settings you used for the blocks, like the dimensions and so on

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant)(WIP)
PostPosted: April 8th, 2015, 7:05 am 
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Wall Segments:

(For the default map space:)
Length:8
Width:8
Height:2

(For the full-scale version:)
Length:8
Width:16
Height:2

Wall Columns:
Length:10
Width:2
Height:3

Wall Supports:
Length:2
Width:17
Height:1

For the construction, it's generally a simple pattern of precisely lining up the main tower pieces. For the curved part of the walls, I rotate them to a small degree with equal spacing--that's the most difficult part. After that, it's just placing the columns between each main tower piece (where they meet) as neatly as possible, and doing the same with the supports at the bottom. It's not complex, just repetitive and tedious. As far as I'm concerned though, the work paid off and I think I've made some decent walls.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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