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 Post subject: Griffinbound's Trost (WIP)
PostPosted: January 24th, 2015, 5:12 am 
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Note: Recommended Titan sizes are 1 through 3. 1 through 4 (normal sizes) all work, but listing the maximum Titan size as 3 seems to fit best with the scaling of the map. To achieve this, type "/mode size 1 3" into the chatbox if you are the master client. If you plan to use this script, please keep this in mind while setting up your server. Thank you.

Hey guys. I'm Griffinbound, and I'm new to this forum. In this thread, I would like to share my progress towards what will hopefully be a worthy representation of the anime adaptation of Attack on Titan's Trost District for free use in the Attack on Titan Tribute Game. This thread will be periodically updated to match the current standing of the map script. Note that this is a work-in-progress, and as such will take time to complete. For a list of version features, bugs and issues, please refer to the space below the script.

Also, I hate to be "that guy," and I don't mean to sound cocky, but please give me credit should you choose to use any of my work. Thank you.

http://pastebin.com/n6vXnLPA

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v1.9 Features:
-Completed HQ w/ Underground Supply Room and Courtyard (ready for release, but I'll likely be adding to the structure post-release)
-Anime-authentic elevation (this will be expanded on; the stairwell for the HQ is unfortunately lengthy as it is the only way to keep a realistic HQ spawn while giving off a sense of elevation, as the HQ is supposed to be atop a large central hill)
-District walls
-Outer gate (breached), Inner gate
-Canal/waterway
-Outer gate trenches/defenses (WIP)
-Outer gate community (WIP)
-Roads (WIP)
-Buildings/Clocktowers (WIP)

v1.9 Bugs/Issues:
-Some textures flicker. I might go back and fix what I can, but for the most part I won't be doing anything about this because most of the fixes would screw with the map.
-The skybox is buggy on higher quality. RiceCake appears to be working on this.
-Players do have some space to go outside the map, but this isn't recommended. I haven't developed anything out there yet, nor do I really plan to. All one will see is the edge of the map and the end of the canal.
-Some of the textures are a bit of an eyesore due to stretching. I am definitely planning on touching this up after the initial release to make things prettier, but the priority is to get the first playable version of the map out to you guys for testing and entertainment.

Comments? Questions? Suggestions? Leave them below. Enjoy.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


Last edited by Griffinbound on February 22nd, 2015, 11:53 pm, edited 4 times in total.

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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 24th, 2015, 5:26 am 
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There are now. Cheers.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 24th, 2015, 3:28 pm 
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This is very impressive! Keep up the good work


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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 24th, 2015, 5:43 pm 
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How can you go over 300 items in your map making? i can only use 300

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GOLEAFSGO!!!


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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 24th, 2015, 5:52 pm 
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disregard my last reply i was making a map and i actually didn't know there was no limit >_< sorry lol

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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 24th, 2015, 8:05 pm 
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Norwaydude wrote:
This is very impressive! Keep up the good work


Thanks for the positive feedback. Today I'll get working on the new walls (as you may have seen, this is v1.6. I've already scrapped two versions and started from scratch just to get things looking right, lol. Hopefully that explains why I took so long to post this map when it's already been a couple months since the editor came out), so I might be able to update you guys with a new version.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 25th, 2015, 1:26 am 
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Map updated to v1.7. Details and screenshots included in the OP.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 25th, 2015, 1:50 am 
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►This is sooooo good!

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►Message me if you need something moved or removed


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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 25th, 2015, 2:16 am 
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Thanks, Hall.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (WIP)
PostPosted: January 25th, 2015, 2:28 am 
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this is so awesome i can't wait :3

idk if you need this or not, but here is a picture of Trost from above. it'll help you out with the streets, when you need to obviously :)
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the hype is real

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