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 Post subject: Bottom Point Sewage Facility - JSRF
PostPosted: January 3rd, 2015, 1:33 am 
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"Many things flow into the sewer...
trash, dead animals...
toxic chemicals...
sometimes cash and jewelry, and of course, these big guys."

-Cube

This is a recreation of one of the areas from Bottom Point Sewage Facility, in the storyline of Jet Set Radio Future. Poison Jam and their leader Cube's hideout.

I wasn't able to make the entrance and exits from each area, because Unity crashed, and since I sliders are the only thing I can use to change colors... yeah... fat chance getting the same color on different objects(The only thing I could do was to copy script pieces to duplicate pillars)

EDIT:
The map is pretty much done, I might make some details like trash, graffiti, other areas etc.
I removed the titans from the sewage area, if someone wants to fight titans, tell me. I'll make a seperate script with titan spawns (Keep in mind the area is very small for fighting)

For now the only thing to add are the pipes, pillars, some details and probably some other stuff. This map is best at night, too small for bomb mode, but no doubt better PvP with swords and guns. (Hope Feng doesn't remove guns from non PvP maps...)

Script
http://pastebin.com/AB1MvGXR

Picture 1
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Picture 2
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An example of prop duplications: The pillars that are lined up got 16 in one place, duplicated after they were placed, then raised one by one (This is because I am very picky, I hate stretched textures) Takes some poking in the script

I know the original map didn't have lines or straight stone pillars, but the original had pipe-like pillars that I can't recreate without textures and good colors...

Picture 5
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Picture 6
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Last edited by Norwaydude on January 5th, 2015, 4:40 pm, edited 6 times in total.

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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 3rd, 2015, 2:14 am 
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►This is amazing! :o

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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 3rd, 2015, 2:50 am 
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Halloween wrote:
►This is amazing! :o

Thank you :D


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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 3rd, 2015, 2:56 am 
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WiliamWhite wrote:
Looks spooky.... :shock:

Don't let the sewer ghosts get you -3-


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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 8th, 2015, 10:30 am 
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My favorite custom map so far. :o


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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 8th, 2015, 12:11 pm 
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Joy wrote:
My favorite custom map so far. :o

Thank you :D


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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 9th, 2015, 8:39 pm 
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how do you duplicate in map editor?


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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 10th, 2015, 9:07 am 
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MercuryFox wrote:
how do you duplicate in map editor?

I don't duplicate in the map editor itself, but I in a script file
This isn't really recommended, it takes a lot of time and is a bit confusing

First I must know what prop I want to duplicate, then I find the prop I placed inside the script, then copy the code and paste it as many times I need (I usually place the props I need to duplicate without placing anything else so I know the prop I want is in the end of the script)

For example custom,tower1,default,2,2,2,1,0.340909,0.5113636,1,1,1,87.71776,111.6934,37.29898,0,0.9998843,0,-0.01521407; is the codes for the prop, where it's placed and the color and texture I gave it. When you copy and paste that line of script, the prop will duplicate in the editor on the exact same spot, so you must know what prop you copied

Hard to explain this, good luck if you want to try it :s


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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 12th, 2015, 5:16 am 
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I love the detail. The prop duplicating method... I would never have though of that.

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 Post subject: Re: Bottom Point Sewage Facility - JSRF
PostPosted: January 12th, 2015, 11:33 pm 
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Cerryl wrote:
I love the detail. The prop duplicating method... I would never have though of that.

Thank you :D
I wish there was an easier way than poking in the script :V But the editor is still new


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