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 Post subject: Re: Birth of Levi [WIP]
PostPosted: December 18th, 2014, 12:09 am 
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Holy.....This needs to be a map right now = ^ =!!!!

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 Post subject: Re: Birth of Levi [WIP]
PostPosted: December 18th, 2014, 7:42 pm 
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Ah, thank you very much! I've noticed that blocks with stone1 texture won't show up, it actually might be the case I forgot to delete it from the script. Didn't thought it would cause me some trouble, but I'll be more careful next time!

EDIT: Script is updated, now has forest and abandoned city on the surface. Titans will spawn in the forest so you can explore the underground city if you like (some titans might spawn in the underground though).

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Oh, and Merry Christmas to all of you! :)

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 Post subject: Re: Birth of Levi [Full Version]
PostPosted: December 20th, 2014, 5:13 pm 
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Well done, you're very skilled!
How many objects are placed in latest uptate? :o (asking so I know how much can load before the limit)


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 Post subject: Re: Birth of Levi [Full Version]
PostPosted: December 20th, 2014, 5:50 pm 
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The counter says 1124. The map might load a bit laggy in the beginning but actually works quite good, it's just the amount of titans that slows down the game. It appears like there is no limit. :)


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 Post subject: Re: Birth of Levi [Full Version]
PostPosted: December 20th, 2014, 10:23 pm 
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Syeo wrote:
The counter says 1124. The map might load a bit laggy in the beginning but actually works quite good, it's just the amount of titans that slows down the game. It appears like there is no limit. :)

GREAT! :D Now I don't have to worry about it... just the Unity crashing :s


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 Post subject: Re: Birth of Levi [v1.01]
PostPosted: December 22nd, 2014, 3:05 am 
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this map really amazing... speechless for the ultimate details on the city, but i think this place is not from OVA ...

im just say the truth... there's the big mistake is on the stair :3

this is the map stair
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and this is from the OVA
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that's really different right? but i like the detail of your map like the road, city stair, etc.

this is still in progress and u will fix it ;)

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 Post subject: Re: Birth of Levi [v1.01]
PostPosted: December 22nd, 2014, 7:12 am 
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I'm still ne with these things...How do I load up this map??? Please help, it seems AMAZING!

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 Post subject: Re: Birth of Levi [v1.01]
PostPosted: December 22nd, 2014, 7:48 am 
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I think i've found an easter egg, there is a snowman in the surface near one house :3

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 Post subject: Re: Birth of Levi [v1.01]
PostPosted: December 22nd, 2014, 11:55 am 
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The stair was built to complete the connection to the surface, I didn't know how the OVA stairs looked like so I improvised. It wouldn't be a problem to change it though, just need to see how it fits to the wall and the ground, but thanks for telling me!
v1.2 is already in the work and maybe the stairs will be fixed in that version as well.


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 Post subject: Re: Birth of Levi [WIP]
PostPosted: December 27th, 2014, 3:40 pm 
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Syeo wrote:
Some new features of the map won't load in the editor but some of them show up while playing in a room, don't really know why. As long as new objects won't show up, I don't really see a reason to work on it anymore. Of course, I'll work on it again when it's loaded correctly. The script is released.
Please have fun and enjoy it for now! :)



new objects won't show up because there is a limit on how many objects you can place. i was planning on making my Shiganshina map UBER realistic with the buildings length being 0.4, but i didn't even get a quarter of the way done before i hit the limit :( there should be a warning when you hit the limit

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