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 Post subject: Re: Griffinbound's Trost (Canon RP Variant) v1.1
PostPosted: April 20th, 2015, 1:54 am 
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Because I don't want to make the new thread yet for two teaser pics:

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its-happening.gif

Also, sorry the screenshot includes the entire screen. I'm using in-game screens now and Imgur's being a butt at the moment and won't let me upload to crop.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Canon RP Variant) v1.1
PostPosted: April 20th, 2015, 3:57 pm 
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it looks nice what is it shiganshina or some other city

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant) v1.1
PostPosted: April 20th, 2015, 10:40 pm 
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Still Trost, Sarah, lol.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Canon RP Variant) v1.1
PostPosted: April 21st, 2015, 1:36 am 
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i keep forgeting its just maps looks so diffrent thats all XD

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 Post subject: Re: Griffinbound's Trost (Canon RP Variant) v1.1
PostPosted: April 23rd, 2015, 3:09 am 
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A couple bits of exciting news for the upcoming 1.1 version of the new Griffinbound's Trost. First off, the first combat area (the area outside the breach where the Vanguard fought) will be ready for play soon and will be the first section of the map that will include Titan combat, for those who have been eagerly waiting for this to actually be a playable map. Second, after testing how the Colossal Titan's size (/mode size 20 20) compares to the height of the walls, I've confirmed that the Walls I've placed are either 50 meters in height or approximately 50. What's cool about that is that I simply guessed what height I was going for by eyeballing. Of course this differs with the elevation, but on average and at the two gates the height is approximately 50. The other neat thing is that, with a bit of experimenting with settings and finding a good CT skin, I might be able to include a makeshift player-controlled Colossal Titan boss fight mode with the map. If anyone's interested, I'll be exploring that option.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Canon RP Variant) v1.1
PostPosted: April 23rd, 2015, 8:09 am 
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Griffinbound wrote:
A couple bits of exciting news for the upcoming 1.1 version of the new Griffinbound's Trost. First off, the first combat area (the area outside the breach where the Vanguard fought) will be ready for play soon and will be the first section of the map that will include Titan combat, for those who have been eagerly waiting for this to actually be a playable map. Second, after testing how the Colossal Titan's size (/mode size 20 20) compares to the height of the walls, I've confirmed that the Walls I've placed are either 50 meters in height or approximately 50. What's cool about that is that I simply guessed what height I was going for by eyeballing. Of course this differs with the elevation, but on average and at the two gates the height is approximately 50. The other neat thing is that, with a bit of experimenting with settings and finding a good CT skin, I might be able to include a makeshift player-controlled Colossal Titan boss fight mode with the map. If anyone's interested, I'll be exploring that option.


Good work, keep it up *Throws colossal cookie*


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