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 Post subject: Season 2 Map
PostPosted: January 27th, 2018, 2:50 pm 
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Threw together this Season 2 Map in a couple sleepless nights a few months back, there are a good few things I'd change about it, but I'm essentially retired from RC map making, so feel free to do with it as you please. I should also probably note that the large green spikes scattered through the map are supposed to represent foliage whilst keeping performance as high as possible, they look a tad awful if I'm being honest. Last thing to note is that this map was created to run alongside custom logic, so there are no titan spawns and given the maps substantial size, I wouldn't think it wise to fill it with titan spawns, best way to play would probably be with 20-30 spawns scattered through the map with wave mode on, but I'll that's entirely at your discretion.

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