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 Post subject: Trost ~Unity
PostPosted: December 19th, 2017, 12:25 am 
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Past few weeks, some friends and I have been working on becoming completely independent in our map making, opting to create our own models, creating the map in engine and then porting them in-game rather than the RC map editor. This is one of our first maps, albeit incomplete.

Full image album can be found here.

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This map requires the use of Expedition Mod, which can be found in many of the AoTTG Expedition Discord servers. I am not personally at liberty to post a direct link to the mod, so I invite community leaders to post invite links to their servers in the comments.

I personally recommend that any large groups or people without reasonably powerful PC's don't run 'Trost Expedition' due to it being known to cause significant performance drops in and around the city, as well as occasional game crashes on lower end systems.

Installation and creation

To install the file, head to your Expedition Mod launcher directory, and follow the folders through to EM_Data, your directory should look something like this: '\ExpMod\ExpeditionMod\ExpMod\EM_Data'. If there is not a folder named CustomMap within EM_Data, then create one with the exact spelling as shown. Open CustomMap and drag your downloaded .unity3d file into the folder, the map is now installed and ready to run. Please ensure that you update via EMLauncher before starting your game to ensure you are on the latest build.

When in-game, create a server using the map Custom or Custom (No PT), then enter the corresponding command below each of the download links. Your game WILL freeze (not responding) from between 1 to 5 minutes on average, depending on the quality of your system. Once the map is loaded, you will need to teleport to the correct location, for both Trost Expedition and Optimized Trost Expedition, typing '/tpto 1 -4428 6179 -4801' will take you directly to the Trost HQ building and '/tpto 1 323 4947 -608' for Trost Standalone will take you to the courtyard. There will be no titan spawns or custom respawn points, all of which can be created using the extremely helpful custom logic introduced by Rice Cake, you can find out more here. Please note that I will not be offering support for the installation of the map, or the creation of servers utilizing the map; every step you need is listed above.

Optimized Trost Standalone
Code:
/emcustommap Trost_v008 Trost_v008 0 5000 0 0 0 0 0 0

Trost Expedition
Code:
/emcustommap Map01_11 LoadTRST011 0 5000 0 0 0 0 0 0

Optimized Trost Expedition
Code:
/emcustommap Map01_14 LoadTRST014 0 5000 0 0 0 0 0 0

Credits to Sampai for the ever present assistance to the creative direction and 3D modelling, which he initially got me interested in.

Updated screenshots will be added to the Imgur album below.
https://imgur.com/a/2uo0w


Last edited by Ryham on March 20th, 2018, 1:52 am, edited 3 times in total.

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 Post subject: Re: Trost ~Unity
PostPosted: December 21st, 2017, 8:27 pm 
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Cool !, i like it

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 Post subject: Re: Trost ~Unity
PostPosted: December 23rd, 2017, 11:59 pm 
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Woo it looks very good

How do you have these buildings are skin?

And when will the map be? =D


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 Post subject: Re: Trost ~Unity
PostPosted: December 24th, 2017, 7:15 pm 
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Update 24DEC17

Key notes:
Map is now an expedition + Trost map.
Trost completed.
Terrain completed.
Screenshots in link below
https://imgur.com/a/2uo0w


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 Post subject: Re: Trost ~Unity
PostPosted: December 24th, 2017, 7:25 pm 
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Kaltmesser wrote:
Woo it looks very good

How do you have these buildings are skin?

And when will the map be? =D


All the buildings are 3D models that I made and textured myself, the walls were again modelled and textured by Sampai. As for releasing the map, due to it not using the RC script editor, there's no way we can just post a script on here for everyone to use. It requires the use of a specific mod to run as well as the .unity3d file. We're not entirely sure how to go about it, but for now, the map is always being updated and tested in our discord community, which anyone is free to join.


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 Post subject: Re: Trost ~Unity
PostPosted: December 30th, 2017, 4:58 pm 
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Goddamn, I wish I knew how to do that... I'd make a shitton of scenes from the anime and manga. :(

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 Post subject: Re: Trost ~Unity
PostPosted: January 7th, 2018, 2:34 am 
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Update 07JAN18

Key notes:
Added 5 villages.
Paths drastically extended.
Many textures reworked.
Added ambient sound for Trost and outside the walls.

Screenshots from our first expedition test run on the map.
https://imgur.com/a/qiI3P
The seemingly small route we took in the bottom picture took us around an hour including stops for combat.


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 Post subject: Re: Trost ~Unity
PostPosted: January 11th, 2018, 4:15 am 
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Update 11JAN18

Key Notees:
Settlements/Villages now number 13.
Added 3 castle ruins.
Ambient sound reworked.


phpBB [video]


Last edited by Ryham on January 23rd, 2018, 11:29 pm, edited 1 time in total.

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 Post subject: Re: Trost ~Unity
PostPosted: January 11th, 2018, 9:30 am 
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This gets better and better man. Amazing work, though I do wish my laptop wasn't that lag to load this huge map.

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 Post subject: Re: Trost ~Unity
PostPosted: January 14th, 2018, 2:01 am 
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lool, is awesome, the best map


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