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Random script coding that work (somewhat) https://aotskins.com/viewtopic.php?f=77&t=6432 |
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Author: | xXSB101Xx [ May 28th, 2015, 3:03 am ] |
Post subject: | Random script coding that work (somewhat) |
Decided to make this under the tutorial section since while it's not a tutorial per say, you can learn what and how it works, thus teaching you and being somewhat helpful. If you have working code, please share them in a reply so we all can start to understand this glitchy code somewhat. Pastebin version of the trigger pdf: Spoiler: Random endless titan spawner (goes past 50 cap for some reason ATM): Spoiler: Round start message (doesn't have spaces) Spoiler: Two random code bits that are the result of 4 hours of trial and error *strangles someone*: Spoiler: My Ykwii map script: Spoiler: |
Author: | thetechdweller [ May 28th, 2015, 2:45 pm ] |
Post subject: | Re: Random script coding that work (somewhat) |
I made a cage match map and script to go with it but after testing and discussion with Rice, random sizes are impossible (from the hours I tried). It always selects the lowest size. Instead they are all 10m. If you want to make your own map, just make 4 regions, named the same as in the script, or change the script. To play just go on team mode and start killing. Sometimes the randomly spawning titan will spawn in one of the regions. Nothing I can do about that I think. Game script Spoiler: Map: Spoiler: |
Author: | xXSB101Xx [ May 29th, 2015, 10:46 pm ] |
Post subject: | Re: Random script coding that work (somewhat) |
Updated with my Ykwii map code that uses onplayerenterregion and game.printmessage |
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