Attack on Titan Custom Skins
https://aotskins.com/

Full version of the district Trost
https://aotskins.com/viewtopic.php?f=72&t=5733
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Author:  NOKIA [ April 27th, 2015, 3:57 am ]
Post subject:  Full version of the district Trost

Update:Full Version(7/12)

Objects are over 4000 after all, load time is so long :lol:
Please set up detailed objects(cannons, trees ,and titan spawnpoints etc) yourself. I may arrange it sometime.
Have fun!

phpBB [video]


ScreenShots
Spoiler:
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Script
Spoiler:


Previous post(4/27)
Spoiler:
This is a map that was used when I have hosted multiplayer last month.
These are pictures at that time.

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I circled map's area.
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Script
http://pastebin.com/uCeaudAN


ScreenShots
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Skybox
Front:http://i.imgur.com/aNYmShI.jpg
Back:http://i.imgur.com/zAWyQbi.jpg
Left:http://i.imgur.com/v4IWH0I.jpg
Right:http://i.imgur.com/GoOdpep.jpg
Up:http://i.imgur.com/ssi6tHh.jpg
Down:none

Author:  Griffinbound [ April 27th, 2015, 4:22 am ]
Post subject:  Re: Part of the District Trost

At first I was like, "ayyy whut," when I saw the walls, then I realized it was just the skybox, lmao. Whatever the case, this is brilliant mate. I'm especially impressed with how your roads look from a bird's eye view.

Just tested it in-game. I am extremely expressed with the effort put into this, man, well done. We should work together sometime.

Author:  Norwaydude [ April 27th, 2015, 4:31 am ]
Post subject:  Re: Part of the District Trost

This looks great! Awesome
*Pushes Griffin at you* Now make a map together! >:I

Author:  Griffinbound [ April 27th, 2015, 4:47 am ]
Post subject:  Re: Part of the District Trost

This could turn into the ultimate ship. I'm scared.

Also. . .while the walls are part of the skybox, I think I just came up with an idea for easier to make walls in terms of what texture to use. Let me test something.

Whoops, never mind, forgot that the ice texture can't have colour applied to it. I wonder if RC will fix that in the future.

Author:  sarahjeagerkr [ April 27th, 2015, 3:57 pm ]
Post subject:  Re: Part of the District Trost

awsome job man this is great imma use this soon

Author:  berthy [ May 3rd, 2015, 3:11 pm ]
Post subject:  Re: Part of the District Trost

love this, 10/10 will use it :D
may you help me about my problem on your "forest of giant trees" map?
either the discussion or the pm, i just need an answer

Author:  NOKIA [ July 6th, 2015, 5:30 am ]
Post subject:  Re: [WIP]Full version of the district Trost

7/6
Hi. I posted this script before.
But, I'm going to complete the full version of this sooner or later.
Thanks to wall of meecube's modeling , we can create a large wall without many loads.
I'm not going to create it in minute detail, like Griffin's superior map.
My purpose is that you feel the large scale on this map.
The more important things are not detail but scale.

I want a bit more houses like house8, so I wait until those are added.

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Author:  sarahjeagerkr [ July 6th, 2015, 10:44 pm ]
Post subject:  Re: [WIP]Full version of the district Trost

WHOA !!!! AWSOME

Author:  Griffinbound [ July 7th, 2015, 1:12 am ]
Post subject:  Re: [WIP]Full version of the district Trost

Wow, really cool update, dude. Curious: where did you get that blue "water?" I've seen it a lot of late. My guess is one of the addition in the racing update, but I'd like to have that corrected.

Author:  NOKIA [ July 7th, 2015, 2:38 am ]
Post subject:  Re: [WIP]Full version of the district Trost

Yes. Like your guess, this is Racing Start Barrier.
This barrier is not slippery, so you have to walk.
But I think it is useful, for visual aspect is very like water.

And please don't set Racing in custom map's game mode if you use this barrier, or water dry up when Race start time comes.

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