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Full version of the district Trost https://aotskins.com/viewtopic.php?f=72&t=5733 |
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Author: | NOKIA [ April 27th, 2015, 3:57 am ] |
Post subject: | Full version of the district Trost |
Update:Full Version(7/12) Objects are over 4000 after all, load time is so long Please set up detailed objects(cannons, trees ,and titan spawnpoints etc) yourself. I may arrange it sometime. Have fun! ScreenShots Spoiler: Script Spoiler: Previous post(4/27) Spoiler: |
Author: | Griffinbound [ April 27th, 2015, 4:22 am ] |
Post subject: | Re: Part of the District Trost |
At first I was like, "ayyy whut," when I saw the walls, then I realized it was just the skybox, lmao. Whatever the case, this is brilliant mate. I'm especially impressed with how your roads look from a bird's eye view. Just tested it in-game. I am extremely expressed with the effort put into this, man, well done. We should work together sometime. |
Author: | Norwaydude [ April 27th, 2015, 4:31 am ] |
Post subject: | Re: Part of the District Trost |
This looks great! Awesome *Pushes Griffin at you* Now make a map together! >:I |
Author: | Griffinbound [ April 27th, 2015, 4:47 am ] |
Post subject: | Re: Part of the District Trost |
This could turn into the ultimate ship. I'm scared. Also. . .while the walls are part of the skybox, I think I just came up with an idea for easier to make walls in terms of what texture to use. Let me test something. Whoops, never mind, forgot that the ice texture can't have colour applied to it. I wonder if RC will fix that in the future. |
Author: | sarahjeagerkr [ April 27th, 2015, 3:57 pm ] |
Post subject: | Re: Part of the District Trost |
awsome job man this is great imma use this soon |
Author: | berthy [ May 3rd, 2015, 3:11 pm ] |
Post subject: | Re: Part of the District Trost |
love this, 10/10 will use it may you help me about my problem on your "forest of giant trees" map? either the discussion or the pm, i just need an answer |
Author: | NOKIA [ July 6th, 2015, 5:30 am ] |
Post subject: | Re: [WIP]Full version of the district Trost |
7/6 Hi. I posted this script before. But, I'm going to complete the full version of this sooner or later. Thanks to wall of meecube's modeling , we can create a large wall without many loads. I'm not going to create it in minute detail, like Griffin's superior map. My purpose is that you feel the large scale on this map. The more important things are not detail but scale. I want a bit more houses like house8, so I wait until those are added. |
Author: | sarahjeagerkr [ July 6th, 2015, 10:44 pm ] |
Post subject: | Re: [WIP]Full version of the district Trost |
WHOA !!!! AWSOME |
Author: | Griffinbound [ July 7th, 2015, 1:12 am ] |
Post subject: | Re: [WIP]Full version of the district Trost |
Wow, really cool update, dude. Curious: where did you get that blue "water?" I've seen it a lot of late. My guess is one of the addition in the racing update, but I'd like to have that corrected. |
Author: | NOKIA [ July 7th, 2015, 2:38 am ] |
Post subject: | Re: [WIP]Full version of the district Trost |
Yes. Like your guess, this is Racing Start Barrier. This barrier is not slippery, so you have to walk. But I think it is useful, for visual aspect is very like water. And please don't set Racing in custom map's game mode if you use this barrier, or water dry up when Race start time comes. |
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