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What are you most excited for?
Killing Titans in a large-scale, accurate recreation of Trost District. 56%  56%  [ 67 ]
Roleplaying with my friends/guildmates. 21%  21%  [ 25 ]
Griffin finishing the f*cking map within the year. 23%  23%  [ 28 ]
Total votes : 120
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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: January 4th, 2016, 5:43 pm 
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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: January 5th, 2016, 4:14 am 
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What.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: January 5th, 2016, 4:27 am 
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Griffinbound wrote:
What.

i dont know, man.

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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: January 5th, 2016, 6:16 pm 
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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: January 9th, 2016, 2:18 am 
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Griffin Bound I ask your permission to edit your map? I wanted to show him, if not a nuisance, my work.


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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: January 9th, 2016, 11:38 am 
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No, you do not have my permission. I am sorry.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: January 10th, 2016, 5:20 am 
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Really great work man :) though I assume 1.5 will be the final version until you get your "Fire" back.
Either way, its cool to see maps like this being made on the limited Editor of RC mod :)


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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: April 30th, 2016, 3:00 am 
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RIP.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: June 4th, 2016, 12:08 am 
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Alright, so. It's summer, and I have time to kill. The Tribute Game is limping by mostly with guests who don't know how to play, and abusive modders, but there are still some cool people out there. Anyway, I'm coming out of retirement. Sort of. I can't make any guarantees, but I might be posting some more stuff eventually, unless the forum dies before then (which is likely). This might include a finished Trost, but my Google Drive has derped out on me, and won't let me access the scripts I already had, so it's likely worst case scenario: starting from scratch. But that's not entirely bad, considering I'm in a "screw it" type of mood lately, and I wouldn't mind starting over again (for, like, the billionth time). The last script I had contained a number of errors that I couldn't go back and properly fix without ruining the entire map, and I kind of want to take some more creative liberties with the map that differ from the references I use. Which is okay, because as I've said, it seems like the animators couldn't make up their mind on what Trost looks like, because the appearance of the district changes which every friggin' angle.

Anyway, there's your update, if anyone is around to care.

EDIT #1: Coming along well enough so far. Experimenting with using textured blocks, as opposed to tower1 pieces for the walls, which would speed up the process a ton. I'm using an up-tiled Bark4 texture currently, because it looks (somewhat) close to the texture of the walls in the anime, if not a little burnt. Not perfect, but again, creative liberties. I also never settled on a street texture until now, so I'm going with stone1 this time. The anime streets are kind of a heavily faded/white-ish tan colour, and there just isn't anything that works well enough in the map creator, so I'm going with my own vision.

And yes, the walls got taller. I remembered someone suggesting that a long time ago, so now they should come up perfectly in height to be level with the Colossal Titan's neck.

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Hey there, Griffin here. I make map scripts, but I'm currently unable to take any more requests or work on those already placed, as I'm simply too busy. If you happen across any of my scripts, please leave a Thank!


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 Post subject: Re: Griffinbound's Trost (Full-Scale Variant)(WIP) v1.5
PostPosted: June 4th, 2016, 11:44 am 
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Wb!


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