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Ykwii V2.0+ (Open-world map) https://aotskins.com/viewtopic.php?f=72&t=5649 |
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Author: | xXSB101Xx [ April 23rd, 2015, 4:20 pm ] |
Post subject: | Ykwii V2.0+ (Open-world map) |
IMPORTANT: Spoiler: (The name is pronounced as wick-knee) My map, as far as I seen, is the first to exploit the movable spawns and set them outside the barrier, the end result being a GIANT map that is way beyond normal 10x10 limits. What do you mean by bigger then 10x10?: Spoiler: Newest Code: Spoiler: Old code (from V2.0 onwards, oldest version on old thread): Spoiler: Video(from V2.09, some new features not seen): Spoiler: Screenshots: Spoiler: As of current the map has: 5 different towns Cave hill with small castle on top Arena with Annie inside Abandoned temple with several strange relics inside Trippy ass ferris wheel in town closest to arena Walled city GIANT tree Desert Ocean Secrets?... Leave more suggestions down below! Updates: Spoiler: Glitches: Spoiler: Remixers and stealers: Spoiler: Made with help by: Spoiler: Memorable quotes: Spoiler: |
Author: | xXSB101Xx [ April 27th, 2015, 11:33 pm ] |
Post subject: | Re: Ykwii V2.0+ |
Updated pictures. |
Author: | xXSB101Xx [ May 12th, 2015, 3:08 pm ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
Added video, showing off the map better as screenshots aren't really cutting it. |
Author: | SAA [ May 13th, 2015, 3:42 am ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
Wow. This map is amazing. If only my cursor wouldn't stop glitching. I combined Syeo's Mario 64 map with this... I couldn't find it. I couldn't find the huge castle. That's how big this map is... Edit: The Castle is in it's own Oasis in default area far from the open world map. You can still spawn in it, but you won't get to leave due to the normal boundaries. Feng, add teleporters pls. |
Author: | xXSB101Xx [ May 13th, 2015, 5:07 pm ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
SAA wrote: Wow. This map is amazing. If only my cursor wouldn't stop glitching. I combined Syeo's Mario 64 map with this... I couldn't find it. I couldn't find the huge castle. That's how big this map is... Have the fix for the cursor in the glitches section. press x and mouse cursor will appear, you can use that. |
Author: | delta297 [ May 13th, 2015, 6:06 pm ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
Hmmm...interesting. Seems that I became bored to test it out back then. So, theoretically speaking, there is an unlimited space outside the default barrier? |
Author: | xXSB101Xx [ May 13th, 2015, 8:57 pm ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
delta297 wrote: Hmmm...interesting. Seems that I became bored to test it out back then. So, theoretically speaking, there is an unlimited space outside the default barrier? Theoretically yes, however supposedly some people who flew the map say theres an invis barrier really far out. I don't know if theres truth to it or they fell off the map and thought they were hitting a wall as they fell into the void. There could be a barrier really far out, as when I started to make this map there were actually 2 sets of barriers i past before i found the vast space. However if there is, it's so far out that there isn't any reason to worry about it potentially as Griffin has flown the previous 100000 by 100000 block and still didnt find it. |
Author: | xXSB101Xx [ May 14th, 2015, 2:05 am ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
Jesus why didnt anyone say the video didnt work XD |
Author: | xXSB101Xx [ May 14th, 2015, 3:16 pm ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
Ok I fixed the video. I don't know why it froze the frame up at the beginning but i reuploaded it and it's fixed. |
Author: | SAA [ May 14th, 2015, 5:35 pm ] |
Post subject: | Re: Ykwii V2.0+ (Open-world map) |
Have you played on the Jet Ski map? The creator of that map used some interesting mechanics to imitate water. You can move really fast with gas in the water, and there's a fluid feel to it. I don't know how s/he made the "water", but you can ask him/her or try to reverse-engineer the map. I'd suggest that you replace your solid rivers with the "water" in the Jet Ski map. It would make travel by river much more viable as it would make it much easier to travel from the major cities connected by the river. Another note: I went inside the giant tree but couldn't get out. There is a one way wall at the very top of the entrance. I'm not sure if that was done on purpose though. I also couldn't find the exit of the underground cave... I'm just bad at finding things. --- xXSB101Xx wrote: Have the fix for the cursor in the glitches section. press x and mouse cursor will appear, you can use that. I figured that out after posting. I'm still bummed at the lack of a fancy cursor that gives me an object's distance, but it's better than having to use TPS. |
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