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 Post subject: Re: Birth of Levi [v1.01]
PostPosted: December 22nd, 2014, 11:55 am 
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The stair was built to complete the connection to the surface, I didn't know how the OVA stairs looked like so I improvised. It wouldn't be a problem to change it though, just need to see how it fits to the wall and the ground, but thanks for telling me!
v1.2 is already in the work and maybe the stairs will be fixed in that version as well.


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 Post subject: Re: Birth of Levi [WIP]
PostPosted: December 27th, 2014, 3:40 pm 
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Syeo wrote:
Some new features of the map won't load in the editor but some of them show up while playing in a room, don't really know why. As long as new objects won't show up, I don't really see a reason to work on it anymore. Of course, I'll work on it again when it's loaded correctly. The script is released.
Please have fun and enjoy it for now! :)



new objects won't show up because there is a limit on how many objects you can place. i was planning on making my Shiganshina map UBER realistic with the buildings length being 0.4, but i didn't even get a quarter of the way done before i hit the limit :( there should be a warning when you hit the limit

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 Post subject: Re: Birth of Levi [v1.2]
PostPosted: December 27th, 2014, 4:25 pm 
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Nah, that wasn't the problem. As RC metioned, there shouldn't be a problem with the number of objects you place but some objects can become messy. In my case, a block with a texture didn't show up and didn't delete it manually, that caused the script to act strange. Now it works fine again and the map already has around 1200~ objects.


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 Post subject: Re: Birth of Levi [v1.2]
PostPosted: December 27th, 2014, 4:29 pm 
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\(T_T)/ OH MY GOD!!!!!!!!! THE BEAUTY....THE ARTISTIC VISION....THE INTRICATE DESIGNS OF ALL THE BUILDINGS!!!!!! Somebody slice my nape or I might turn into a titan and eat you! But, I have one question...was this map inspired after Levi's OVA? xD

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 Post subject: Re: Birth of Levi [v1.2]
PostPosted: December 27th, 2014, 8:01 pm 
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Yep, it's mostly based on the Levi OVA.
v1.3 is released, it now has a more improved ceiling and pillars:

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btw: I sometimes get kicked out and the game says something like connection lost. Does someone else has this problem as well? I'm not sure if it's due to the map or unity or my connection (which should work fine enough).


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 Post subject: Re: Birth of Levi [v1.3]
PostPosted: December 27th, 2014, 10:36 pm 
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that means you're breaking photon limit of how many map codes you're sending, basically the map is split into 100-line pieces and sent every 0.5 sec so that it doesn't overflow the clients at once. Is that happening when you're M or when you join another game, because I know anticheat mod right now sends the entire script all at once so if one of them hosts the game you might get dced. Otherwise if this is happening when you're M it might be time to increase the buffer between messages.


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 Post subject: Re: Birth of Levi [v1.3]
PostPosted: December 27th, 2014, 11:10 pm 
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This normally happens while I'm being host. When I'm the only one on the server or a few people are joining, it seems to work, but I think when having 10 people on the server, I suddenly lose connection, it could appear randomly though. The game itself doesn't lag and I wasn't able to test it when someone else hosts the map.


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 Post subject: Re: Birth of Levi [v1.3]
PostPosted: December 27th, 2014, 11:25 pm 
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yeah, thats defintiely data overflow & photon is kicking you. IDK if it's specifically for maps this big, so I might have to scale the timing based on the map size.


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 Post subject: Re: Birth of Levi [v1.3]
PostPosted: December 28th, 2014, 11:08 am 
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You blocked the way to get outside brah D:

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 Post subject: Re: Birth of Levi [v1.3.1]
PostPosted: December 28th, 2014, 11:52 am 
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Sorry, it's fixed now. :D


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