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 Post subject: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: January 4th, 2018, 11:19 pm 
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Hello there,

work on this project started several months ago when Potato showed me a huge map that contained only the three walls and empty districts. I agreed to join and together, we made a map that is quite large and meant for expeditions. It contains famous places such as several districts, the titan forests, but also new places to fill the map to make it even more enjoyable.

Quite a lot of time and effort were put into this project. In the end, the map consists out of almost 18.322 objects, that's roughly 932 loading points all in all. Every object except the walls is placed by hand. Because of that, the map exists as a whole version, but also a splitted one so only the region loads that you want to play.

There is also a script that triggers different events, such as spawning titans or boss fights.

We hosted a server from time to time named "Venture the Walls" or "To the Ocean and Back" but we paused the project for a while due to stuff in real life that keeps us busy.

DOWNLOAD

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Those are the places that are within the map itself:

Bloody Valley
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Canyon
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Dauper Village
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Deadly Cliff
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East Titan Forest (Annie)
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West Titan Forest (Reiner)
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Karanes
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Shiganshina
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Stohess
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Trost
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Mining Mountain
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Mitas City (Main Capital)
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Ragako
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Sea Village
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Snowy Region
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Utgard Castle (made by ToxicPaste)
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Some areas haven't been added yet, such as the desert, the training camp, Reiss chapell and the underground city, which was made by me several years ago.

Underground City
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Last edited by Syeo on November 3rd, 2018, 10:50 am, edited 1 time in total.

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 Post subject: Re: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: January 5th, 2018, 12:55 pm 
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wow gg

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 Post subject: Re: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: January 5th, 2018, 1:36 pm 
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Holy f&*%ing s#!t; AMAZING.
This possibly might be the best map I'll be playing on.
I wish I could give more than just one thank. This is amazing.

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 Post subject: Re: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: January 28th, 2018, 12:32 am 
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HOLY SHIT MAN that's excellent! You put lots of hard work and dedication on this map! Nice job!

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Some screenshots I made

They have been removed because I am still trying to make better ones


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 Post subject: Re: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: February 10th, 2018, 11:11 am 
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This is beautiful
I am surprised that anything of this scale would even work
Good work


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 Post subject: Re: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: June 27th, 2018, 11:31 am 
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When is this going to be released i can't wait


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 Post subject: Re: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: July 1st, 2018, 9:19 pm 
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Looks pretty awesome. Best of luck to development on this.

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 Post subject: Re: AoT Open World Map WIP (by Potato and Syeo)
PostPosted: November 3rd, 2018, 10:46 am 
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Hello, since work on it has stopped for quite a while now, I will make the current state of the map public. It will come in different versions so you can play the full map or do single expeditions with different routes.

We don't know if we will ever work on the map someday again. However, building things within the Level Editor is quite exhausting on a large scale. Also the loading time suffers from all the objects. So if you load the complete map, stay patient.

The package includes:
A. The first and second expedition as a single file
B. The third expedition as a single file
C. The complete map with everything in it so far
D. The Logic file for every expedition in a single file
E. A map with all routes
F. A list with the most important commands

Please enjoy the map! Pot and I worked for months on it. Even though it won't be finished, I still hope you will have fun playing it. The map is huge, so we built some unique locations so you can do whatever you want. Expeditions, role play, boss fights, whatever you want!


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