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 Post subject: Re: UV map template
PostPosted: February 2nd, 2015, 2:13 am 
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kano wrote:
Cerryl wrote:
So, how did the human uv maps end up flipped in the first place?

its how it came out when I extracted it and i'm too lazy to flip it for you guys since its tedious...especially since there are so many and I was really tired after finally finish rendering them....I only flipped the titans since there wasn't as many as the humans

I see. Thanks for the answer.

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 Post subject: Re: UV map template
PostPosted: February 16th, 2015, 11:49 pm 
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how do you flip it for 1.also i need to know which hairs mohawk skim

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 Post subject: Re: UV map template
PostPosted: March 20th, 2015, 4:45 am 
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I need help i did all the steps and made a texture but, is there somthing missing?, when i import into the game nothing shows just the defalt clothing texture or default cape texture http://midnightghostx.imgur.com/all/


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 Post subject: Re: UV map template
PostPosted: March 27th, 2015, 11:57 am 
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thanks so much this is just what i needed to make skins

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 Post subject: Re: UV map template
PostPosted: April 7th, 2015, 10:12 pm 
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I can't see what Imgur show :c
When i click on "Show" it just show the UV and not Imgur

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 Post subject: Re: UV map template
PostPosted: April 8th, 2015, 1:46 am 
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TaNaKa wrote:
I can't see what Imgur show :c
When i click on "Show" it just show the UV and not Imgur


use a different browser like chrome...explorer has been having problems with not showing imgur albums

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 Post subject: Re: UV map template
PostPosted: April 25th, 2015, 1:21 am 
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nvm i did it my self

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 Post subject: Re: UV map template
PostPosted: May 5th, 2015, 6:06 am 
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thank you very helpfull!!!


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 Post subject: Re: UV map template
PostPosted: October 30th, 2015, 12:43 am 
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I started trying to edit.
I thought I was doing it right.
Tried to use the skin.
It showed up but not what I wanted AT ALL!
So I quit (for now) , editing sucks.

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 Post subject: Re: UV map template
PostPosted: January 16th, 2016, 8:02 am 
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The UV maps are good, but your imgur albums are a bit broken, might want to fix that. :D

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