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 Post subject: Re: UV map template
PostPosted: October 14th, 2014, 9:03 pm 
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...but Eren's hair is missing.

I tried to fix this problem:
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 Post subject: Re: UV map template
PostPosted: October 26th, 2014, 5:35 pm 
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can't find the difference between uniform fa/fb


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 Post subject: Re: UV map template
PostPosted: October 26th, 2014, 6:22 pm 
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xwindalfx wrote:
can't find the difference between uniform fa/fb

I don't remember which one it is, but one of them has wider shoulders than the other (I think it's a...). So, if I'm correct, if you were to make a skin that exactly fit the uv map for b but you equip it on a costume using a the shoulders would have some transparent spots.

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 Post subject: Re: UV map template
PostPosted: October 26th, 2014, 6:24 pm 
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This difference is very apparent on casual a/b but I'm not sure if it's that noticeable on uniform because of the jacket. I haven't used the uniform base much.

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 Post subject: Re: UV map template
PostPosted: October 26th, 2014, 6:30 pm 
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Is there a model for the double ponytail/ pigtails? I cant find anything in what I downloaded.

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 Post subject: Re: UV map template
PostPosted: October 26th, 2014, 7:21 pm 
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KathBot0 wrote:
Is there a model for the double ponytail/ pigtails? I cant find anything in what I downloaded.

girl5

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 Post subject: Re: UV map template
PostPosted: October 28th, 2014, 9:50 pm 
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As a begginner i have no idea what this is :D


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 Post subject: Re: UV map template
PostPosted: October 28th, 2014, 10:19 pm 
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ere376 wrote:
hellboy97 wrote:
i still have no idea how to use these stuff....
would someone be kind enough to upload a tutorial video for me :3


if you use gimp of photoshop or paint.net or other things like it open the uv map as a layer and scale the layer to the images size and turn down the opacity so it becomes see threw and it will show you where parts of the picture fit on the model

gonazar wrote:
How difficult is it to turn them into to UV maps?


well you can use a program called blender or other related programs and use its unwrap function and it will create a uv map.... the part that takes a while is the uv map that it creates isn't the same way that the game uses it so you have to move things around and fit it to where the game uses it so it will work. this is why i don't make them myself because its tedious and kano's always come perfect so i wait for him.
How Much Opacity Will I Put?

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 Post subject: Re: UV map template
PostPosted: October 28th, 2014, 10:39 pm 
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Quote:
How Much Opacity Will I Put?


You don't need to worry about opacity with the UV map because it's a .png with transparency. When you place it over the default costume (to use as a base) I would recommend putting the original costume at 30-50% percent opacity.

I am working on a tutorial for skin making that should be done tonight if you want to wait for that :)

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 Post subject: Re: UV map template
PostPosted: October 28th, 2014, 10:48 pm 
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DireWolfwere wrote:
Quote:
How Much Opacity Will I Put?


You don't need to worry about opacity with the UV map because it's a .png with transparency. When you place it over the default costume (to use as a base) I would recommend putting the original costume at 30-50% percent opacity.

I am working on a tutorial for skin making that should be done tonight if you want to wait for that :)

Yey. Ok Ok Ill Wait For That Tutorial :D Thanks DireWolfwere

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