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I personally believe this implement is both impossible and abusive. If a player were AHSS, they would obviously have a much greater advantage than they already have, as the players playing with blades still have to be the same distance to kill an AHSS player. It's pretty much impossible as of now as it would cause issues with other player's clients without RC mod.
since the hitbox wouldn't be multiplied, i find this the only real way to give blade users a way to fight mid air, the object to hit would be bigger, that has been the main complaint since day 0, it could work with a rc users only server
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basically when they land horizontally they mantain theyr momentum for some secs and then jump again. this would add A LOT to manouvering style and effectiveness imo. it may work that if you land vertically you slide like as of now, and if you land horizontally you mantain your momentum (so you can only run straight or it would be weird). i'd love this
As for this, it would be cool but wouldn't apply to the logistics of the game. You could probably do this if you were going quite slow, but as impossibly fast as a player usually goes, as soon as you hit the ground you should have tripped and died instantly. I personally think this is Feng's way of balancing the physics of the game, as there is no fall damage or anything like that.[/quote]
even though everyone moves ftl, that doesn't mean it's fine, you'll find out that you actuabbly be acrobatic at lesser speed. also, reached 1.4k or something similar, the ai can't adapt to the speed and there's no challenge at all in that, i don't like at all that kind of gameplay. this said, just because people likes to go ftl, that doesn't mean that having a run that mantain momentum if landed correctly would not work, they would just not use it since, and the run would last for a few seconds, since you're not accellerating but mantaining momentu (this implies loosing speed by changing direction, so only straight run)
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There is something called hard and abnormal mode which at the very least doubles the reaction time. It might be cool to have certain titans squish players to death immediately when grabbed (punks used to do this), but having no time in between a titan's attacks may be abusive. These are good ideas for a boss, but I personally feel that these implements are not needed in the mod. Not only that, but I very highly doubt RiceCake can completely change the code of the game altogether, as it would cause compatibility issues with other player's clients.
there is something called being bored by titan's reflexes on hard mode, and abnormal being just an unfun giant mosh pit.
having no time between attacks would be like the old "mode pt" in rc mod, wich was optional and worked even for players without the mod, once the mc setted it. so no compatibility issue. i'm not good at programming, but seems like you understand it as much as i do. again, something like that was already in the mod and worked fine, as for probably he is the inspiration for the actual zig zag movements of all titans.
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This is a feature of Death's Mod, one of the most notorious of mods, known for its abuse. Though it's not a special and can be used at any time in Death's Mod, it is the same abusive concept. If titans could be easily found through walls, it would take away the feel that you are within the actual universe of Attack on Titan. I understand that some players prefer to play this game for different reasons, but from what I understand is that most players like to immerse themselves within the AoT universe.
that is a feature of an abusive mod is not a point, the feature would be useful, and it wouldn't be impossible for the mc to turn it on/off for the whole server. as i said, maps really big are popping up, and in there finding the last titan is a pain, no way fun and just a waste of time, it's attack on titan, not hide and seek, so no canon feel from the seek to me.
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Feng tweaked the hitboxes of PTs for a reason. Obviously, the ping is a major issue, so Feng tweaked the hitboxes to be larger than normal. Instead, he found a much simpler solution, and that is the PTs stamina. This is not a full solution to the problem, but there is no real way to solve other player's internet issues, so this is the closest I feel we can get to a real solution.
Sorry to shoot down just about every suggestion you made, but I feel that most of these would be abusive without completely changing the nature of the game. If you still feel passionate about these suggestions, please post them in Feng's forum (I know that may sound harsh as Feng is usually a pretty busy guy, but that is the only place I feel these suggestions belong. Other than these few, I completely agree with your suggestion to create a more complex size changing command, and hopefully we can ourselves implement this with the new custom logistics implemented in the most recent RC mod update (though I have near no idea how one might go about doing so). Also, sorry for the essay, just got out of school so I guess this is my way of compensating for it XD
there is no way that posting on feng's forum could lead somehow to a change, you know that, not a single time since day 0 we had a suggstion taken into the game.
nothing here is abusive, it just tweaks the game for people that are starting to be bored of seeing who can kills most titans in the less time, it's about adjusting broken stuff without breaking even more. titan's stamina is no way a fix, since it just prevents pt's from spam bellyflops, but as a pt you're even more at risk against people spamming napehook. pts need a tweak, and larger hitboxes is no way fair. server option for hooks unplugging would maybe fix that, since as a pt you're already dead 9/10 vs a good player.
sorry if i sound rude, i'm just defending my point of view and i don't mean to be rude.
but then again i thought a lot about each one of this suggestions and non of them looks abusive to me, as for the others who commented before, nobody said abusive.
also changing the nature of the game is good, it's needed and it's what we're all waiting for. change is good, random change is bad.