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Posted: December 26th, 2014, 3:31 am 

â–ºEdited 12/25/14

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 Post subject: glitched
Posted: January 17th, 2015, 2:49 am 

Hey everybody. First submission, first skin, first week even playing the game. I got a lot of comments to post it here so.. here you go. My glitched skin. IMO you need to see it in game to judge it, as it looks much in motion/3D space.
Hair/Face/Costume/Sword/Skin/Whatever Else:

I hope everyone enjoys. Feel free to edit or use as you see fit. Please give credit where credit is due. Peace.

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 Post subject: Slender Forest
Posted: January 16th, 2015, 9:09 pm 

Hi. Its my version of Slender Forest!!





Leave me Alone:


Don't Look:


If you like please, leave a Thanks!!

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 Post subject: Candy Land [WIP][v0.2]
Posted: January 19th, 2015, 2:10 pm 

There's not much to say to that. This map is full of sweets, cakes, and other tasty stuff. Too bad titans aren't interested in this. :D
More screens:

Now you can play on a map made out of gingerbread, a lemonade sea and marshmallow trees.
Still WIP, I don't really know which stuff I should add to this map. So you can make suggestions.

It might be the best for you guys to play at dawn. When you play at day, the white might be too intense.

Here's the code:

Skybox textures:

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 Post subject: Reworked character eyes
Posted: January 6th, 2015, 4:41 am 

Hey guys! Getting tired of your retarded Eren face? Thinking the original eyes are not enough pretty? Here, i present you my rework on the character's eyes (not including the silly ones and eye 19, 20, 21, 22, and 25. may work on them later)


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Posted: January 24th, 2015, 4:10 am

I never really liked the way Jean looks now, so I did a quick remake in my spare time.
Textures are now available.


Requires male hair #6

Better Version:
Pardon the bad textures. Its mainly just a joke. x3

If you like it, please click the thank button.

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 Post subject: DONUT BLADES
Posted: February 9th, 2015, 10:20 am 

so one of my guild members asked me for donut blades...and well they're kinda awesome so why not share m xD


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 Post subject: Griffinbound's Trost (WIP)
Posted: January 24th, 2015, 5:12 am 

Note: Recommended Titan sizes are 1 through 3. 1 through 4 (normal sizes) all work, but listing the maximum Titan size as 3 seems to fit best with the scaling of the map. To achieve this, type "/mode size 1 3" into the chatbox if you are the master client. If you plan to use this script, please keep this in mind while setting up your server. Thank you.

Hey guys. I'm Griffinbound, and I'm new to this forum. In this thread, I would like to share my progress towards what will hopefully be a worthy representation of the anime adaptation of Attack on Titan's Trost District for free use in the Attack on Titan Tribute Game. This thread will be periodically updated to match the current standing of the map script. Note that this is a work-in-progress, and as such will take time to complete. For a list of version features, bugs and issues, please refer to the space below the script.

Also, I hate to be "that guy," and I don't mean to sound cocky, but please give me credit should you choose to use any of my work. Thank you.

v1.9 Features:
-Completed HQ w/ Underground Supply Room and Courtyard (ready for release, but I'll likely be adding to the structure post-release)
-Anime-authentic elevation (this will be expanded on; the stairwell for the HQ is unfortunately lengthy as it is the only way to keep a realistic HQ spawn while giving off a sense of elevation, as the HQ is supposed to be atop a large central hill)
-District walls
-Outer gate (breached), Inner gate
-Outer gate trenches/defenses (WIP)
-Outer gate community (WIP)
-Roads (WIP)
-Buildings/Clocktowers (WIP)

v1.9 Bugs/Issues:
-Some textures flicker. I might go back and fix what I can, but for the most part I won't be doing anything about this because most of the fixes would screw with the map.
-The skybox is buggy on higher quality. RiceCake appears to be working on this.
-Players do have some space to go outside the map, but this isn't recommended. I haven't developed anything out there yet, nor do I really plan to. All one will see is the edge of the map and the end of the canal.
-Some of the textures are a bit of an eyesore due to stretching. I am definitely planning on touching this up after the initial release to make things prettier, but the priority is to get the first playable version of the map out to you guys for testing and entertainment.

Comments? Questions? Suggestions? Leave them below. Enjoy.
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