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 Post subject: Skybox Skin - Galaxy
Posted: January 26th, 2015, 7:39 pm 

Fight for humanity beneath a canopy of stars. Don't forget to fly high!

This works in Forest maps and in City maps, but it's best enjoyed in Forest .

edit: this version is fixed ensuring the panels are 512 X 512. if it doesn't work, plz let me know. (some players are having difficulty loading 3 panels.)

http://imgur.com/a/qsSW8

extra links for redundancy:

1. http://imgur.com/a/5cbZh

1.a. this is the fixed version http://imgur.com/a/qsSW8

2. google drive link for convenient downloading: https://drive.google.com/folderview?id=0Bzq2mx65SwtKdkdFalVwQmdKVHc&usp=sharing


2.a. new google drive link for convenient downloading: https://drive.google.com/folderview?id=0Bzq2mx65SwtKVUNYUzdnLVhOUTQ&usp=sharing

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Posted: February 4th, 2015, 12:43 am 

I will be trying to explain how I make maps with the editor, prepare to get confused!
Keep in mind this is the way learned to make maps, this isn't how it should be done

The steps I usually take:

1. Have an idea, drawn it and try planning ahead
(starting ahead and placing random objects is usually a waste of time and effort when it probably will get scrapped)

2. Start making the basic design, place the biggest props first, for example the area around spawn
(This is making the props around spawn load first, so people don't fly off into spawning objects. Details come later, working on something detailed stuff might not match up with something you work on later)

3. Make certain details that is important, like doors, landscape, houses etc.

4. The smaller details
(probably a bit extreme, but I mean smaller objects that takes a lot of picking. It also helps me with my sad laptop when prop count gets high, it slows down the game when I view the map script on the editor. I just keep it open while working, props won't fly all over the place -3-)

Tips and tricks:
If stuff go wrong, continue step 1, or try again later, or start over
Do not rush, art cannot be rushed :V
Use Google if you need ideas
Ask people for help
Test your map
Learn from others *cough*Syeo*cough*Griffinbound ~
Be careful with textures, or it'll look messy

Better safe than sorry:

Save OFTEN on many different text files, keep the saves numbered or named
If you are building on a map and got different ideas how it should be made, create them on different files. Mark them with a - so you know this is a save that got a big change or important. For example, I name and number mine with HellValley -> 1 2 3 4- 5 6 7 etc~

If you feel something goes wrong or feels wrong, dont continue, go back and rethink

Example:

http://fc08.deviantart.net/fs71/f/2015/035/e/e/screenshot_3_by_carl_norwaydude-d8gp6mp.png

I planned to make a row of houses that gets taller with each row behind, but too much work.
And it would probably get too messy

Duplication: (Not recommended)

Duplication is mostly used for details, objects made of several props, or recreate a certain colored object you can't recreate with the color sliders

An example of a prop in the script: base,aot_supply,-9.791811,0.05789218,-25.27538,0,0.9999999,0,0.0003592975;
This explains what prop it is, location, texture and color(do not edit, this can bug out the object(s))
Copying that script and pasting it will copy it, and exact copy will be made INSIDE the same prop, know what and where you copied a prop

I use the aot_supply to create markers in the script to know what to copy between
Know how many times you need to copy the object, copying them too many times increase the load time, removing them by hand takes time.

Accurate building:

This is for tiny details, not ment for people who's still learning how to use the editor
This is just me being overly picky, not really needed
I will try to explain, add screenshots if I can
____________________
I will use Halloween's Arena as an example, I will explain how it was made:

First I started with making simple cylinder, made very large so you can see it's not actually a circle. I then had a 10 long cuboid lined up to a side of the cuboid, then do that 7 more times on the other sides. So when I set them wall to wall, they will form a mostly perfect octagon.

http://fc07.deviantart.net/fs70/f/2015/035/7/8/screenshot_4_by_carl_norwaydude-d8gp7zi.png
____________________

For the seats, I lined overly wide cuboids that are lined up after the octagon, did that to all 8 sides, copied all seats several times(so I can just drag them where they are needed)

http://fc08.deviantart.net/fs71/f/2015/035/d/2/screenshot_2_by_carl_norwaydude-d8gp6lu.png
____________________

To get the seats lined up at same height and width with the help of a untextured cuboid with a certain size, each row of seat, lined up carefully (This Takes Time)

http://fc06.deviantart.net/fs71/f/2015/035/0/3/screenshot_1_by_carl_norwaydude-d8gp6l0.png
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 Post subject: Marceline (Adventure Time)
Posted: May 10th, 2015, 2:35 pm 

Hi, so I realized that Marceline hadn't been made yet, so I decided to make the skin~
Image
Link- http://adf.ly/1Gry1W
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