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 Post subject: First Map (Fort)
Posted: December 13th, 2014, 4:27 pm 

First map, just playing around with the editor
The map reached its scriptlimit, so forest area and lumbercamp did not get saved


map,5,0,15;
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base,aot_supply,-2.224575,-1.434546,19.56653,0.4429033,0.5389882,-0.5787257,0.4223802;
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customb,tree0,default,.30,.30

http://fc07.deviantart.net/fs70/f/2014/347/4/7/castle_by_carl_norwaydude-d89orhr.png

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 Post subject: Training/PvP Map
Posted: December 15th, 2014, 10:13 pm 

This is a simple map created for training and PvP
There are 5 refuel stations, they're poorly hidden around the map (watch out for traps -3-)
Probably a bit many spawners... more to kill!

Most people I met liked the map, so I think I did something right
Any constructive feedback will be appreciated

Code
map,5,0,15;
custom,cuboid,stone4,8,10,8,0,1,1,1,1,1,-10.71047,25.155,61.39904,0,0.9999735,0,0.007277661;
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custom,cuboid,stone4,10,20,5,0,1,1,1,1,1,-349.6319,87.66212,-527.9933,0.3492537,0.5962425,0.365352,0.6237264;
custom,cuboid,stone4,10,20,5,0,1,1,1,1,1,-339.7792,-23.65726,-674.5379,0.2537749,0.6310107,0.2873347,0.674435;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,661.6812,-34.37516,-302.0902,-0.4013591,0.8375615,-0.1631991,0.3328179;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,604.3669,19.67493,-356.8242,-0.46523,0.8045039,-0.1848406,0.3196382;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,541.6157,60.1646,-415.2509,-0.5306448,0.7646008,-0.2120113,0.2980823;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,475.1577,83.3643,-477.9427,0.7028177,0.6083075,0.2768952,0.2435944;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,406.5045,87.45467,-542.8303,0.6306545,0.2848508,-0.2745036,0.6676697;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,340.1399,71.25459,-605.6235,0.5531233,0.7461641,0.2180172,0.2996034;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,278.6909,33.84491,-664.6168,0.4595195,0.8039917,0.1872775,0.3276679;
photon,spawnCrawler,120,0,192.3608,857.4936,274.0843,-0.0004147921,0.02005669,-0.00591986,0.9997813;
custom,cuboid,stone4,5,10,5,0,1,1,1,1,1,225.8388,-22.21513,-715.2142,0.3609344,0.8536122,0.1363382,0.3499778;
custom,cuboid,stone4,.5,20,5,0,1,1,1,1,1,192.7844,955.8487,293.603,0.09454481,0.689061,-0.0970031,-0.7119317;
custom,cuboid,stone4,10,20,.5,0,1,1,1,1,1,168.2285,942.9835,248.5094,-0.09794529,0.7141479,-0.09469129,0.6866099;
custom,cuboid,stone4,10,20,.5,0,1,1,1,1,1,213.8118,942.9802,246.5969,-0.09654789,-0.6879411,0.0973353,0.7127001;
base,aot_supply,213.0152,858.2969,315.7246,0.4862191,-0.4438206,0.5409933,0.5233933;
custom,cuboid,default,1,.5,.01,1,1,0,0,1,1,45.50119,5.565325,-25.80423,0,0.7596476,0,0.650335;
custom,cuboid,default,.03,.5,.10,1,0,0,1,1,1,45.70906,5.570005,-24.37173,0,0.9964685,0,-0.08396689;
custom,cuboid,default,1,.10,.03,1,0,0,1,1,1,45.51778,5.596229,-25.81083,0,0.7587138,0,0.6514241;
custom,cuboid,default,1,.15,.02,0,0,0,1,1,1,45.50301,5.601728,-25.80448,-1.901551E-06,0.7589531,2.221382E-06,0.6511453;
custom,cuboid,default,.15,.5,.02,0,0,0,1,1,1,45.69408,5.53081,-24.35487,1.309691E-10,0.7581868,2.272186E-10,0.6520375;
custom,cuboid,stone4,10,5,5,0,0,0,1,1,1,375.8069,37.24939,392.5537,0.0256371,0.3849685,-0.06130322,-0.9205346;
custom,cuboid,stone4,10,5,1,0,0,0,1,1,1,324.8663,16.81407,311.8993,0.05614972,0.3820896,-0.1341127,-0.9126163;
custom,cuboid,stone4,10,5,5,0,0,0,1,1,1,247.7348,-17.35064,262.4756,0.08462429,0.376426,-0.2023532,-0.9001086;
custom,cuboid,stone4,10,.8,5,0,0,0,1,1,1,306.2463,37.14073,321.787,-0.05486209,-0.3820032,0.1337118,0.9127897;
custom,cuboid,stone4,10,5,5,0,0,0,1,1,1,643.6273,-14.49043,655.2474,-0.07787691,0.3778791,0.1862191,-0.9035845;
custom,cuboid,stone4,10,5,1,0,0,0,1,1,1,296.2536,16.89147,340.1942,-0.13368,0.9130141,-0.05561684,0.3813684;
custom,cuboid,stone4,10,5,5,0,0,0,1,1,1,579.3875,17.47356,591.597,-0.05157856,0.3721839,0.1272131,-0.9179519;
custom,cuboid,stone4,10,5,5,0,0,0,1,1,1,511.9219,36.69349,525.9628,-0.02362569,0.3749974,0.0582703,-0.9248911;
custom,cuboid,stone4,10,5,5,0,0,0,1,1,1,443.5408,43.04323,459.4778,-0.001967368,0.3757358,0.004852297,-0.9267121;
base,aot_supply,283.5775,0.08753934,298.3261,0,0.9254949,0,-0.3787602;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-412.5722,12.12001,-242.5812,0.7046582,0.702611,-0.03403198,0.0929333;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,148.4393,14.80017,546.1469,0.5888647,0.5290607,-0.3981975,-0.463435;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-413.1319,29.18002,-128.7178,0.70969,0.7011224,-0.06746735,0.01468872;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,42.67271,28.86021,505.115,0.634204,0.5720727,-0.3367794,-0.3963558;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-55.91778,41.68034,444.243,0.04457669,0.8882066,0.03554362,-0.4558931;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-144.6464,51.82996,370.1067,0.6774618,0.6217148,-0.2627589,-0.2923594;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-221.9558,56.00998,285.9049,0.03166471,0.941891,-0.008604052,-0.3343124;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-289.7843,55.00977,191.0543,0.6982712,0.6604125,-0.2083679,-0.1812614;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-347.1135,50.15983,89.48578,0.7026013,0.6723015,-0.1879065,-0.1380334;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-391.0836,41.2598,-17.45998,0.7072242,0.6878797,-0.1455191,-0.07402567;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,-396.8833,-9.689821,-356.463,-0.001668719,0.9907479,-0.09757291,0.09431542;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,376.4995,-13.86224,572.0087,0.5074935,0.4567098,-0.4782146,-0.5524287;
custom,cuboid,stone4,4,4,12,0,1,1,1,1,1,262.9225,0.2577597,568.6897,-0.5022956,0.5586397,0.498569,-0.4324926;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,558.7403,12.87512,-207.2481,-0.2666315,0.8354665,0.1460953,-0.4577768;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,539.4442,57.7953,-177.1761,-0.3117793,0.8207643,0.1699847,-0.4474873;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,516.4744,94.31458,-142.1098,-0.4156806,0.7752405,0.2247534,-0.419163;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,489.2279,120.5143,-100.1056,-0.4932483,0.7263377,0.2689231,-0.3960051;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,461.1964,130.675,-56.40655,-0.6210476,0.6206132,0.3385995,-0.3383631;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,431.155,123.714,-9.753727,0.5388505,0.6931817,-0.2937858,-0.3779275;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,406.489,100.0745,28.85835,0.3707756,0.7958555,-0.2021497,-0.4339067;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,386.4702,60.31516,62.35725,0.281107,0.8228285,-0.1781823,-0.4606335;
custom,cuboid,stone4,3,6,3,0,1,1,1,1,1,369.614,13.63497,91.93992,0.2502506,0.8368007,-0.1424912,-0.4656561;
custom,cuboid,stone4,1,6,5.9,0,1,1,1,1,1,-571.4932,55.2522,217.1232,0.1397907,0.09747764,0.8489172,0.5002964;
custom,cuboid,stone4,6,6,6,0,1,1,1,1,1,-443.4853,14.2356,174.8206,-0.7279972,-0.2545879,-0.5315273,0.3502627;
custom,cuboid,stone4,6,6,6,0,1,1,1,1,1,-484.2396,38.3607,187.935,0.10316,0.7952771,-0.1436373,0.57988;
custom,cuboid,stone4,5.9,6,1,0,1,1,1,1,1,-551.3982,33.81283,236.9924,0.03451961,0.1647338,0.2486695,0.9538525;
custom,cuboid,stone4,1,6,5.9,0,1,1,1,1,1,-557.864,5.252676,213.2579,-0.8459752,0.5059038,0.1383226,-0.09619954;
custom,cuboid,stone4,5.9,6,1,0,1,1,1,1,1,-567.8257,32.53289,190.0656,0.03054028,0.1669133,0.2439188,0.9548355;
custom,cuboid,stone4,6,6,6,0,1,1,1,1,1,-406.6449,-23.05928,162.9824,0.2443709,0.7356469,-0.3351451,0.5355225;
custom,cuboid,stone4,6,6,6,0,1,1,1,1,1,-600.7601,3.276921,228.4425,0.3932448,0.6873291,0.580855,0.1885337;
custom,cuboid,stone4,6,6,6,0,1,1,1,1,1,-639.9612,-35.53402,241.8972,-0.06169051,0.1440604,-0.3732208,0.9144108;
photon,spawnCrawler,1,0,-561.1736,32.73198,213.3354,0,0.599923,0,-0.8000578;
custom,cuboid,stone4,5,6,.9,0,1,1,1,1,1,-530.9611,37.88442,176.3428,-0.6609745,-0.7334687,0.1076596,0.1163872;
custom,cuboid,stone4,5,6,.9,0,1,1,1,1,1,-513.6003,38.27306,224.5027,0.7348903,-0.6585686,-0.118081,0.1108175;
base,aot_supply,-519.487,32.59506,223.5262,0,0.1578862,0,0.9874574;
custom,cuboid,stone4,2,3,5.7,0,1,1,1,1,1,-522.7725,22.68086,199.1794,0.1134078,0.105629,0.7334958,0.6617894;
custom,cuboid,stone4,1,3,5.9,0,1,1,1,1,1,-544.8069,17.36904,208.3838,0.07634921,-0.1453345,0.4064173,-0.898818;
photon,spawnTitan,60,1,-335.0001,77.41836,115.6001,0,0.545285,0,-0.8382508;
photon,spawnTitan,60,1,-376.0721,269.3628,-51.83167,0,0.7033656,0,-0.7108284;
photon,spawnTitan,60,1,448.8589,0.3415424,-36.55903,0,0.4728614,0,0.8811368;

Picture
http://fc01.deviantart.net/fs70/f/2014/349/9/3/rc_2_by_carl_norwaydude-d89z6di.png

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 Post subject: Island Defense - Unfinished
Posted: December 17th, 2014, 6:54 pm 

Island Defense is a PvT / PvP / PvPT map
Humans defend the island while titans attack from the sea

I will remake the map and finish it when the editor gets fixed (This is a bit like a rough test)
I won't release the map, but I will show a screenshot, hoping people might get any ideas of making their own version(Please don't copy exact design :P)

Ideas:
Punks will be locked at a certain range and throw rocks (Too OP?)
2-3 lines of defense
Underground spawn with several exits for humans (In case of spawnkill by T/PT)
The island might have several smaller entrances, so humans must watch their rear
Sea will have 2 layers of water: Bottom to walk on - Top for titans to clip trough (so it looks like water(Not tested yet))
Ships
Smaller islands with eastereggs
Cake

If you got any ideas, please tell :D
If you use my map idea, please leave a message (I want to see YOUR awesome design)

Picture:
[url] http://fc08.deviantart.net/fs70/f/2014/351/e/1/map_by_carl_norwaydude-d8a6e3w.png [/url]

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 Post subject: Dødens Dal - On halt
Posted: December 21st, 2014, 2:43 am 

Map I've wanted to make for a long time
Now that the script limit is gone, I am free to build what I want! (Mostly)

If you got any ideas, please tell
And to those who have joined or will join my test servers, thank you for helping out

I will release the script when it's done, I always feel bad when giving out something that's not complete

To do List:
Fort and other structures inside and on top of mountains
Zipline(for supplies)
Tunnel exits (for titans)
Tunnels (for humans in case of spawnkill)
Secure spawn
Find a good ground texture (For now - RC City ground texture)
More tall spires and rocks
Smaller objects that makes it easier to tell distances
Eastereggs (not actual eastereggs)
River and ponds
Hanging brigdes
Flags and banners

Edit 1:

I've removed the sharp rocks with the tunnel and replaced it with a spire
Replaced the walls that can be penetrated at certain speed (also got to remove the green-ish color)
Smoothened the mountain and finished the shape around the map
Smoothened sharp piece of mountain on the ground
Made an endless looking desert when looking out the map

Edit 2:

Planning on making the map different, so I'll give the script in case someone want to play it.
Titans still spawn in the walls, and you have to make spawns yourself since waves will be bugged...
Please don't repost the map if you edit it

I lost the will to continue on the map, I might continue on the map some time. For now I am remaking the map, taking the hills around and polishing them. I am removing mountains and hills inside, which will be replaced with something else, if it's successful, I'll make another post with pictures

Script

https://docs.google.com/document/d/1uMPcFIMHtGOwPiz8s23AHmmrEY5_U3mi9O0k-nXS_mQ/edit


Picture 1

http://fc04.deviantart.net/fs71/f/2014/354/b/1/ravine_2_by_carl_norwaydude-d8aktj7.png

Picture 2

http://fc04.deviantart.net/fs70/f/2014/355/5/a/death_valley_2_by_carl_norwaydude-d8anhat.png

Picture 3

http://fc01.deviantart.net/fs70/f/2014/358/5/a/ravine_3_by_carl_norwaydude-d8b1gpf.png

Testing around, trying to build it bits by bits... until Unity crashes :,I


Picture 4

http://fc09.deviantart.net/fs71/f/2014/358/2/f/ravine_4_by_carl_norwaydude-d8b4fnm.png

Picture 5

http://fc01.deviantart.net/fs71/f/2014/358/4/4/ravine_5_by_carl_norwaydude-d8b4fo0.png

Testing around with smaller props (4 and 5)

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 Post subject: Annie's Prison
Posted: December 28th, 2014, 8:15 pm 

Renamed from Valley Training Camp to Annie's Prison. 5th remake from the original Dødens Dal. Found a design that kind of worked out

I am changing the map inside the valley until I come across a design I know I like. The House idea might be scrapped or altered, either way, it helped me progress with the map building.

Plot:
Long after Annie's capture, she was relocated from the walls, far out in the wastelands in a prison that was only ment for her. In case Annie would wake up and take titan form, the prison was built far underground to prevent an easy escape.
Even if Annie did escaped, she would be lost in a vast wasteland, doomed to die

Ideas:
Can walk around in the house with a lot of rooms (Probably will be empty unless props are added to the editor)
Training titans with wooden texture and in different sizes, scattered around the map
A lot of similar ideas from Dødens Dal
Detailed layout of the tower

Script for testers (Do NOT edit please)
Now also testing PasteBin.com, thanks to Karutella

http://pastebin.com/bWLC9d3s

Picture as a reminder about the use of guns in the map (PvP and Non PvP)

http://fc06.deviantart.net/fs70/f/2014/364/4/3/annie_by_carl_norwaydude-d8bu1t4.png

Taken in Annie 2. With blades and guns, proves that both weapons can be used as a way of improving teamwork, hopefully I can use this in the map

Picture 1
http://fc03.deviantart.net/fs71/f/2014/362/7/8/camp_1_by_carl_norwaydude-d8bkun1.png

Picture 2
http://fc08.deviantart.net/fs71/f/2014/362/c/b/camp_2_by_carl_norwaydude-d8blofy.png

Picture 3

http://fc07.deviantart.net/fs70/f/2014/362/1/b/camp_3_by_carl_norwaydude-d8bmopu.png

Stairs are such a pain...

Picture 4

http://fc06.deviantart.net/fs71/f/2014/363/1/9/camp_4_by_carl_norwaydude-d8brn5m.png

Not a swimmingpool, but a watersource, if only I had custom texture and transparant blocks... or just water

Picture 5

http://fc04.deviantart.net/fs71/f/2014/363/a/8/camp_5_by_carl_norwaydude-d8brn8o.png

Picture 6

http://fc01.deviantart.net/fs70/f/2015/006/1/5/tower_by_carl_norwaydude-d8ctc02.png

Still testing around... if anyone want an updated script for testing, just tell me

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Posted: January 3rd, 2015, 1:33 am 

"Many things flow into the sewer...
trash, dead animals...
toxic chemicals...
sometimes cash and jewelry, and of course, these big guys."

-Cube

This is a recreation of one of the areas from Bottom Point Sewage Facility, in the storyline of Jet Set Radio Future. Poison Jam and their leader Cube's hideout.

I wasn't able to make the entrance and exits from each area, because Unity crashed, and since I sliders are the only thing I can use to change colors... yeah... fat chance getting the same color on different objects(The only thing I could do was to copy script pieces to duplicate pillars)

EDIT:
The map is pretty much done, I might make some details like trash, graffiti, other areas etc.
I removed the titans from the sewage area, if someone wants to fight titans, tell me. I'll make a seperate script with titan spawns (Keep in mind the area is very small for fighting)

For now the only thing to add are the pipes, pillars, some details and probably some other stuff. This map is best at night , too small for bomb mode, but no doubt better PvP with swords and guns. (Hope Feng doesn't remove guns from non PvP maps...)

Script
http://pastebin.com/AB1MvGXR

Picture 1
http://fc01.deviantart.net/fs70/f/2015/002/2/e/bpsf_1_by_carl_norwaydude-d8ccnb8.png

Picture 2
http://fc07.deviantart.net/fs70/f/2015/002/9/d/bpsf_2_by_carl_norwaydude-d8ccnbp.png

Picture 3
http://fc03.deviantart.net/fs71/f/2015/002/6/f/bpsf_3_by_carl_norwaydude-d8ccnc5.png

Picture 4
http://fc03.deviantart.net/fs70/f/2015/003/7/b/bpsf_4_by_carl_norwaydude-d8cf4uv.png

An example of prop duplications: The pillars that are lined up got 16 in one place, duplicated after they were placed, then raised one by one (This is because I am very picky, I hate stretched textures) Takes some poking in the script

I know the original map didn't have lines or straight stone pillars, but the original had pipe-like pillars that I can't recreate without textures and good colors...

Picture 5
http://fc00.deviantart.net/fs70/f/2015/003/c/b/bpsf_5_by_carl_norwaydude-d8chdvi.png

Picture 6
http://fc00.deviantart.net/fs71/f/2015/003/8/8/bpsf_6_by_carl_norwaydude-d8chdwk.png

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Posted: January 18th, 2015, 3:00 am 

An update on the castle I made a while ago and left it for dead
I remade 2 towers and made the walls look more detailed ( WARNING! Flying fast into them may get your stuck)
Removed the wall with the hidden shrine
Added tons of cannons

A big thanks to Vulcan for many ideas

Hopefully will be more updates soon

Set titan scale to 3-4 and the ground texture to Transparent

Ideas:
Replace the house on top of the castle and build taller castle parts
Princess tower
Eoween shrine (Old shrine removes)
Moat
Snow and ice
Rubble and leftovers from a failed siege
Forest and frozen lake
Pots
Artifacts
More banners
Armorstands/Training Dummies
Trophyroom


New Version: http://pastebin.com/w2rd79Mb

Older Versions: http://pastebin.com/TJhJurHQ http://pastebin.com/cYXKCswg

http://imgur.com/a/tuH3I#0

Old Pictures http://imgur.com/a/TGEQJ#4

Picture 1

[spoiler] http://fc04.deviantart.net/fs71/f/2015/018/7/2/banners_by_carl_norwaydude-d8ebvss.png

Update: Blue flag is now a wolf banner (or whatever I made...)

Picture 2

http://th06.deviantart.net/fs71/PRE/f/2015/017/a/e/castle_1_by_carl_norwaydude-d8ebvtg.png

Picture 3

http://th09.deviantart.net/fs71/PRE/f/2015/019/0/2/props_1_by_carl_norwaydude-d8ejmnv.png

Testing with tiny props (╯°□°)╯︵ ┻━┻
A late tip: When prop count gets high, about 150~, you can open the script thingy. That will slow down things A LOT more, so you can work with smaller props easier(At least on my laptop it happens)

Picture 4

http://th04.deviantart.net/fs71/PRE/f/2015/019/b/3/props_2_by_carl_norwaydude-d8ekq5b.png

Picture 5

http://th02.deviantart.net/fs71/PRE/f/2015/019/6/4/cannon_2_by_carl_norwaydude-d8emmko.png

Cannon -3- I know the butt is too big, but not like anyone sees this anyway :P

Picture 6

http://fc06.deviantart.net/fs70/f/2015/034/6/6/castle_2_by_carl_norwaydude-d8giz2x.png

Worked on the outside until Unity died, a lot more work is left

Picture 7

http://fc07.deviantart.net/fs70/f/2015/034/d/9/castle_3_by_carl_norwaydude-d8gkmpx.png

Testing around with lotsa people, always fun -3-

Picture 8

http://fc04.deviantart.net/fs71/f/2015/036/1/6/castle_4_by_carl_norwaydude-d8grlvy.png

Still far from done~

Picture 9

http://fc09.deviantart.net/fs70/f/2015/036/0/1/castle_5_by_carl_norwaydude-d8grlw6.png

Does this look like the face of mercy?

Picture 10

http://fc00.deviantart.net/fs71/f/2015/039/d/e/test_by_carl_norwaydude-d8h5m4h.png

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 Post subject: Give it a lick~
Posted: January 20th, 2015, 2:52 pm 

If I get banned for this, I regret nothing!
My first skin that looks... usable...
There are something I can't seem to fix is the sides of the front legs, and the saddle(looks.. bad)
I'll update it when I get back to the skin... thingy...
Got any tips or ideas, please tell :P

http://fc06.deviantart.net/fs71/f/2015/020/8/d/mah_horse_by_carl_norwaydude-d8eo1he.png

Picture 1

http://fc06.deviantart.net/fs71/f/2015/020/8/d/mah_horse_by_carl_norwaydude-d8eo1he.png

Picture 2

http://fc02.deviantart.net/fs71/f/2015/020/7/d/give_it_a_lick_by_carl_norwaydude-d8eobwe.png

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 Post subject: Halloween's Arena
Posted: January 26th, 2015, 4:16 am 

ARE YOU NOT ENTERTAINED!?

Welcome to the arena of the mighty Halloween
You will fight 1 - 8 of him, for now, I will add more Hallows when I fix the map
When Hallow dies, the titans spawn at different distances around him, mostly outside the arena... to fix the problem, I gotta test around a bit

After a lot of testing with a ton of people (US servers are so full of people xD), I know what to add and fix. Thanks to everyone playing, and finding bugs

To do list:
Still fixing titan spawn, think I know what to do
Make the other Hallow spawns and a titan wave map
More spoopy ghosts
Fix more things and remove leftover objects

Please tell if you have something in mind or find any bugs

Idea came to me at a sleepness night, and built in 2 days
The arena is an octagon (8 cornered), surounded by a roughly made skybox, made to make a more fitting skybox, also a good boundry
I rebuilt it several times to try to make a fitting enviroment, though I couldn't find anything fitting *sob*

Since I never get satesfied, and I am runnig out of time; I'll post it as it is now
Please tell if you find any glitches or weird stuff

For this arena, you'll need:
Halloween's ground texture for Dead Forest: http://aotskins.com/viewtopic.php?f=29&t=2929
Hallow Annie: http://aotskins.com/viewtopic.php?f=61&t=3080
Set titan spawn to 1
Set max spawn to 2
Play this video in a loop JUST DO IT!!! >:I
https://www.youtube.com/watch?v=K2rwxs1gH9w

Script
http://pastebin.com/zfHBcmZx

Picture 1
http://fc07.deviantart.net/fs70/i/2015/025/a/6/arena_2_by_carl_norwaydude-d8ffqzd.png

Picture 2
http://th02.deviantart.net/fs70/PRE/i/2015/025/7/5/arena_3_by_carl_norwaydude-d8ffr19.png?1

Picture 3
http://fc09.deviantart.net/fs70/f/2015/026/d/2/arena_4_by_carl_norwaydude-d8fhmic.png
2spoopy4u

Picture 4
http://fc09.deviantart.net/fs71/f/2015/026/7/b/arena_5_by_carl_norwaydude-d8fj6ts.png

Picture 5
http://fc03.deviantart.net/fs71/f/2015/026/3/9/arena_6_by_carl_norwaydude-d8fkgdo.png
Throne of the mighty Halloween with a GIANT ban button, watch your step, gladiators...
___________________________________________________________________________

Thank you admins for being awesome -3-

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 Post subject: *Trash Collection*
Posted: January 30th, 2015, 8:16 pm 

This is just a place I dump old tests and ideas, please do not edit the maps for your own use
I will put more stuff in this post over time if I'm still here
Hope this helps someone with designing maps

Sorry if this isn't the right place for this kinda post

Maps I want to make:

Hoth
A normal size house - Failed
The Wall from Game of Thrones - Failed
Roman Colosseum
Shadow of the Colosuss map - Failed
A modern skyscraper -Tested
Nightmare - Tested
Island defense - Tested
Fallout Wasteland
High-Tech base
Retrieval Mission - Tested
Guns of Icarus PvP map - Tested

Map to finish:

Dødens Dal
Annie's Prison
Isolation
Halloween's Arena
Cave Map
Castle Defense

Map 1 Isolation

http://pastebin.com/mjgibGVZ

http://fc04.deviantart.net/fs71/f/2015/030/4/8/basement_by_carl_norwaydude-d8fzxui.png

This is a non playable map! As odd as this may sound, this was ment to show how it must have been like for a civilian during the titan attack in the cities. You can look out trough the basement windows, able to hear the footsteps of titans, but nothing else...

Map 2 Last Stand (First try)

http://pastebin.com/pPstb5Zc

http://fc02.deviantart.net/fs71/f/2015/030/2/6/mountain_by_carl_norwaydude-d8fzxvl.png

This was the first try of a mountain fortress, with a city spread out along the passage with several checkpoints. it was supposed to have a mountain reaching long above and outside the map limits.

Map 3 Retrieval (bundle)

1 http://pastebin.com/esQwLV2R
2 http://pastebin.com/fZfbMzDF
3 http://pastebin.com/hFFcPBcP
4 http://pastebin.com/ETGmMAuc

This mission was supposed to be related to the Cave Map, but I couldn't find a fitting theme

Map 4 The Wall

http://pastebin.com/P83PC87j

I gave it a try, but didn't get the hang of it

Map 5

http://pastebin.com/r1rMs5h6

Map 6 Cloning facility

http://pastebin.com/H3WPt3hB

Ment as a little test for making high tech looking base, but ran out of ideas

Map 7 (Bundle) Guns of Icarus PvP map

1 http://pastebin.com/1RKj2vSJ
2 http://pastebin.com/4zrRVTty

Ran out of ideas, I would like to get back to this

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Posted: February 4th, 2015, 12:43 am 

I will be trying to explain how I make maps with the editor, prepare to get confused!
Keep in mind this is the way learned to make maps, this isn't how it should be done

The steps I usually take:

1. Have an idea, drawn it and try planning ahead
(starting ahead and placing random objects is usually a waste of time and effort when it probably will get scrapped)

2. Start making the basic design, place the biggest props first, for example the area around spawn
(This is making the props around spawn load first, so people don't fly off into spawning objects. Details come later, working on something detailed stuff might not match up with something you work on later)

3. Make certain details that is important, like doors, landscape, houses etc.

4. The smaller details
(probably a bit extreme, but I mean smaller objects that takes a lot of picking. It also helps me with my sad laptop when prop count gets high, it slows down the game when I view the map script on the editor. I just keep it open while working, props won't fly all over the place -3-)

Tips and tricks:
If stuff go wrong, continue step 1, or try again later, or start over
Do not rush, art cannot be rushed :V
Use Google if you need ideas
Ask people for help
Test your map
Learn from others *cough*Syeo*cough*Griffinbound ~
Be careful with textures, or it'll look messy

Better safe than sorry:

Save OFTEN on many different text files, keep the saves numbered or named
If you are building on a map and got different ideas how it should be made, create them on different files. Mark them with a - so you know this is a save that got a big change or important. For example, I name and number mine with HellValley -> 1 2 3 4- 5 6 7 etc~

If you feel something goes wrong or feels wrong, dont continue, go back and rethink

Example:

http://fc08.deviantart.net/fs71/f/2015/035/e/e/screenshot_3_by_carl_norwaydude-d8gp6mp.png

I planned to make a row of houses that gets taller with each row behind, but too much work.
And it would probably get too messy

Duplication: (Not recommended)

Duplication is mostly used for details, objects made of several props, or recreate a certain colored object you can't recreate with the color sliders

An example of a prop in the script: base,aot_supply,-9.791811,0.05789218,-25.27538,0,0.9999999,0,0.0003592975;
This explains what prop it is, location, texture and color(do not edit, this can bug out the object(s))
Copying that script and pasting it will copy it, and exact copy will be made INSIDE the same prop, know what and where you copied a prop

I use the aot_supply to create markers in the script to know what to copy between
Know how many times you need to copy the object, copying them too many times increase the load time, removing them by hand takes time.

Accurate building:

This is for tiny details, not ment for people who's still learning how to use the editor
This is just me being overly picky, not really needed
I will try to explain, add screenshots if I can
____________________
I will use Halloween's Arena as an example, I will explain how it was made:

First I started with making simple cylinder, made very large so you can see it's not actually a circle. I then had a 10 long cuboid lined up to a side of the cuboid, then do that 7 more times on the other sides. So when I set them wall to wall, they will form a mostly perfect octagon.

http://fc07.deviantart.net/fs70/f/2015/035/7/8/screenshot_4_by_carl_norwaydude-d8gp7zi.png
____________________

For the seats, I lined overly wide cuboids that are lined up after the octagon, did that to all 8 sides, copied all seats several times(so I can just drag them where they are needed)

http://fc08.deviantart.net/fs71/f/2015/035/d/2/screenshot_2_by_carl_norwaydude-d8gp6lu.png
____________________

To get the seats lined up at same height and width with the help of a untextured cuboid with a certain size, each row of seat, lined up carefully (This Takes Time)

http://fc06.deviantart.net/fs71/f/2015/035/0/3/screenshot_1_by_carl_norwaydude-d8gp6l0.png
___________________

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 Post subject: ShipCity
Posted: February 15th, 2015, 12:11 am 

There are tons of ships that sails every day, we all know that. And they all come from here, *inset name here* Tower.

A modern-ish city has been on the list for a while, and I wanted to test around a bit
I asked around for the company name for the tower, but I forgot the names. Got any ideas, please tell, or it'll be Ship.co(which sounds lame)

Ideas:
There will be a detailed skyscraper surounded with smaller and less detailed houses and towers
Lobby at spawn
Broken windows to rooms you can enter around the tower
Easter Eggs
Shrine of Hall

Test Script
http://pastebin.com/vtzD3GEC

Picture 1
http://th09.deviantart.net/fs70/PRE/f/2015/045/c/9/city_1_by_carl_norwaydude-d8i0vcu.png

Picture 2
http://fc08.deviantart.net/fs71/f/2015/048/3/8/city_2_by_carl_norwaydude-d8ie18p.png

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Posted: February 20th, 2015, 11:56 pm 

Markiplier's crazy moustache, the Warfstache
Probably already been done, but why not have another one -3-
I might make more moustaches and beards, why? I don't know!

Before - After
http://fc02.deviantart.net/fs71/f/2015/051/6/8/face_14_by_carl_norwaydude-d8iu54h.png

Skin
http://th08.deviantart.net/fs70/PRE/f/2015/051/d/5/aottg_warfstache_by_carl_norwaydude-d8iu3fi.png

Link
http://th08.deviantart.net/fs70/PRE/f/2015/051/d/5/aottg_warfstache_by_carl_norwaydude-d8iu3fi.png

Video
https://www.youtube.com/watch?v=lkZP05MNmoo

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 Post subject: Neon Arena
Posted: March 11th, 2015, 2:13 pm 

This is the arena I've been working on for some time, but yet again I ran out of ideas and left it unfinished (It's starting to become a tradition)

This is ment for PvP, but if you want to play with titans, set size to 1... and expect heavy titan rain at wave 20~

This map was inspired by Disco Dogdeball and the Deckers PC world from Saint's Row 3

I will try to finish this later(Fat chance)

Script
http://pastebin.com/g7XHBFHf

Picture 1

http://orig08.deviantart.net/914f/f/2015/070/7/f/neon_2_by_carl_norwaydude-d8la2fu.png

Picture 2

http://orig05.deviantart.net/9bf0/f/2015/070/3/1/neon_4_by_carl_norwaydude-d8la2gu.png

Picture 3

http://orig15.deviantart.net/36a6/f/2015/070/4/c/neon_3_by_carl_norwaydude-d8la2g4.png

Picture 4

http://orig09.deviantart.net/574e/f/2015/070/0/8/neon_1_by_carl_norwaydude-d8la2f9.png

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 Post subject: Cave - Soul Prison
Posted: March 18th, 2015, 2:19 am 

As long as greed is stronger than compassion, there will always be suffering.

A cave filled with human sized gems, with the most mesmerizingly deep colors, but also holds unknown powers. The value of a single gem was enough to draw attention of many large mining companies, now racing to get the most out of the cave as possible.

After draining the pond in the middle of the cave revealed an gigantic gem, making every company hire mercenaries to recover the gem and claim it as their own.
But they did not notice that for every death, a crystal turned deep red

I might probably update the map with some extra stuff, but the basic design is done

Map Code

http://pastebin.com/Y9iA3RJS

Picture 1

http://orig15.deviantart.net/efa3/f/2015/076/c/b/cave_1_by_carl_norwaydude-d8m4j2f.png

Picture 2

http://orig08.deviantart.net/206f/f/2015/076/0/b/cave_2_by_carl_norwaydude-d8m4j5k.png

Picture 3

http://orig14.deviantart.net/a229/f/2015/076/4/5/cave_3_by_carl_norwaydude-d8m4j69.png

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 Post subject: Mouth of Ymir
Posted: May 14th, 2015, 1:17 am 

What if the giant that the world is made of was a titan~
This is a rather small map inside the mouth of the giant Ymir, or in this case a titan
He has shoved a good chunk of the Quinta District in his mouth along with titans, humans and entire buildings. Have fun finding a way out

Notes

After some testing I noticed the mouth get crowded on wave mode even with size 1 2

I guess this is better for PvP or Roleplaying (You can be Armin screaming EREEEEEEEEEEEN!!!)

Still some things to add, since this was all made in one go (3 hours)

Picture

http://pre15.deviantart.net/5eea/th/pre/f/2015/133/4/1/mouth_map_by_carl_norwaydude-d8t9xc0.png

Script

http://pastebin.com/ZrQnfdQg

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 Post subject: Old Church - RP/PvP
Posted: April 27th, 2015, 8:43 am 

Another non titan fighting map

This map was ment to megaship Halloween and Eos70 with a wedding, but l got sick of the map (like all the other maps), and is therefor will be left unfinished

I planned to do a lot with this map, but most people who tested disliked it, so I see no reason to finish it

Picture

http://img09.deviantart.net/8bdc/i/2015/117/4/0/old_church_by_carl_norwaydude-d8r8jw5.png

Script http://pastebin.com/UfW3Cpmj

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 Post subject: Ice Tower
Posted: May 7th, 2015, 2:51 pm 

Mysterious towers carved out of mountains of ice

This was ment as a joke for a "1k Map", but I decided to make a twist
And as always, not finished. It's quite simple design so in case anyone want to continue on the map , go ahead, just leave a link to this Topic

The spiral around the tower goes to the edges of the map, and the tower goes beyond the height limit. Both team spawns are on top of the tower with the refuel station, the main spawn is in the tower, but shouldn't be a problem. Best to play at dawn or you'll suffer from snowblindness

I planned to make ice castles/towers in the distance for people to explore, like xXSB101Xx's Open World map. There's no secrets to find, no need to look for Shrine of Halloween

A fitting song

https://www.youtube.com/watch?v=90PRvlhOLSk

Script

http://pastebin.com/sgzL4LqQ

Picture

http://orig13.deviantart.net/6344/f/2015/127/d/5/it_2_by_carl_norwaydude-d8sh815.png

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Posted: August 17th, 2015, 8:58 pm 

Thy next foe is...
A giant canopy soars to the heavens...
The anger of the sleeping giant shatters the earth...

- 4th remake of Dødens Dal/Valley of Death
- Entire valley has been remade and recolored and looks way smoother
- Added the Colossus, Gaius
- The map itself has nothing to do with Shadow of the Colossus

Screenshots
http://imgur.com/a/UlGqR#1

Scraps and Progress
http://imgur.com/a/Kesd1#3

Script
http://pastebin.com/rMrgHZrx

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Posted: September 26th, 2015, 3:37 am 

This post will be used to combine any maps used in the collaboration as well to serve as an example
Anyone are welcome to create and post their work in the comments (Link to Pastebin.com or other sites storing the script)

You do not have to make a floating island, it can be anything as long as it looks like it fits in
For example: Dragon - Hot air balloon - Clouds - Airships - The house from UP

Collaboration Details:

There are certain areas you may build in, each marked with their own color:
Blue
Orange
Red [TAKEN] Norwaydude
Black [TAKEN] Kim
White
Yellow
Brown
Green [TAKEN] Delta
Cyan
Magneta

If all are taken, more can be created
http://pastebin.com/tuagj0VA
http://i.imgur.com/9gq5TYk.png

Tell in the comments which one you take, if someone has already have taken it don't build on the same spot.

You may build to the edge of the circle you choose, but it would not harm if you build a tiny bit over the limits. You can build as low or high you want, but please keep it close to the height of the markers, it keeps things simple.

I would say "Keep object count as low as possible!", but seeing that the example island is almost 800 objects... Go for it!

Map scripts must be posted without markers and guidelines to make merging easier! By having script links in the comments allows others to glue their own set together~

If I am no longer here to merge scripts or manage the collaboration, work together and make a new post

My example map:

http://imgur.com/a/hkXVw

http://pastebin.com/nXXMkqT6

Skybox used: http://aotskins.com/viewtopic.php?f=74&t=4318

The journey to find your true self may never end, or it may end before it even starts.
We wish you luck
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