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Posted: June 20th, 2016, 5:51 pm 

...................................................

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Posted: April 9th, 2016, 9:54 pm 

- - - - - - ; < x > ; - - - - - - N y α ท | | G α ℓ α x y - - - - - - ; < x > ; - - - - - -

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ м α ρ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _



_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | | M a d e b y G a m e b o y 8 | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

T h i s i s m y v e r y f i r s t m a p i m a d e n o t t o o l o n g a g o ( l a s t y e a r , l o l ) x 3 I m a d e t h i s m a p o n a w h i m x D , f o r m y o w n a m u s e m e n t x 3 .
T h e v e r y f i r s t t h i n g i m a d e w a s t h e N y a n C a t ' s p i x e l l i k e s t a t u e , a n d D A N G ! i d i d n o t k n o w i t w a s t h a t H a r d m a k i n g M A P S > _ <
b u t I s o m e h o w e n j o y e d m a k i n g i t s o w h y s t o p , u n t i l I h a d a n I d e a o f m a k i n g a w h o l e g a l a x y d e d i c a t e d t o N y a n C a t x D .
I w a s s u p r i s e d h o w t h e m a p g o t p o s i t i v e r e s p o n s e f r o m a l l t h e p l a y e r s , t h e y w e r e a l l l i k e W T F ! i s t h i s M A P x D
( a c l u s t e r F * @ # o f r a n d o m t h i n g s , l o l ) b u t t h e y s o m e h o w l i k e d h o w w e i r d i t i s x D .

http://i.imgur.com/yY40pBD.png
I do hope you all Enjoy the map and feel free to explore it :D

More Screenshots of the map:
R a i n b o w B r i d g e
"] http://i.imgur.com/aE01l07.png

http://i.imgur.com/xcdPDpL.png
http://i.imgur.com/Z8Vo3w9.png

http://i.imgur.com/Mp3PvSJ.png

http://i.imgur.com/94QSo5Y.png

http://i.imgur.com/cmoBMJH.png

http://i.imgur.com/mvdvCdP.png
http://i.imgur.com/fjoDz15.png
Map Guide: (Inside Nyan Hotel)
there is an elevator that makes you go up using the cylinder checkpoint, all you have to do is step on the green circle on the floor to go up and step on the red circle to go down. (endless respawn must be enable)
Televator: (= teleport + elevator ) lol
http://i.imgur.com/eeHfEYA.png
(I know, lame name >_<)
http://i.imgur.com/p8sIWkT.png
Map Guide: (how to go inside the spaceship)
there is a Teleportation device located on top of Nyan Hotel, just go inside the sphere checkpoint and then JUMP.
Teleportation device:
http://i.imgur.com/TeamHwO.png
Thank you to Cowcowtony for letting me use His Solar system map for this map :D
PVE are in the Nyan's Battle Spaceship and the rest are ment for hangout, RP's & etc.
C l i c k h e r e f o r t h e M a p S c r i p t x 3

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This Map looks best paired with

- - - - - - - - - - - - - - - G A L A X Y S K Y B O X - - - - - - - - - - - - - - -


Hit that http://aotskins.com/styles/1Game2/imageset/thankposts.gif Button below if you Liked/Used the map :D Thanks

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Posted: July 25th, 2015, 1:37 am 

Worked hard on this map. figuring out how to do the steam. Took tons of effort. So Leave A Thank And Enjoy! :D

Have Fun RolePlaying

Men's HotSpring.
http://i.imgur.com/IvN0329.jpg

Men's Bedding.
http://i.imgur.com/K2JbvM1.jpg

Women's HotSpring.
http://i.imgur.com/gsyREjt.jpg

Women's Bedding.
http://i.imgur.com/KQTUEqj.jpg

Spawn Pathway.
http://i.imgur.com/pGMvOXz.png

The Script.
custom,cuboid,default,10,10,10,0,1,1,1,1.0,1.0,-14.13511,-49.141,-9.924663,0,0.7088436,0,-0.7053657;
custom,cuboid,default,1,10,10,0,1,1,1,1.0,1.0,-14.20703,-6.127951,-50.83285,0,0.70563,0,0.7085805;
custom,cuboid,default,1,10,10,0,1,1,1,1.0,1.0,-60.27042,-6.482152,-8.822302,0,0.9999762,0,0.006894669;
custom,cuboid,default,1,10,10,0,1,1,1,1.0,1.0,-13.99425,-6.611927,28.69197,0,0.7070675,0,-0.7071462;
custom,cuboid,default,10,1,10,0,1,1,1,1.0,1.0,-13.76591,39.12283,-8.648748,0,0.0004482976,0,-0.9999999;
custom,cuboid,wood1,5,1,10,0,1,1,1,1.0,1.0,85.57687,-4.284108,-11.20372,0,0.7072585,0,-0.7069551;
custom,cuboid,wood1,1,5,10,0,1,1,1,1.0,1.0,85.73732,18.92817,18.53075,0,0.7061262,0,-0.7080861;
custom,cuboid,wood1,1,5,10,0,1,1,1,1.0,1.0,85.28526,18.9986,-40.77364,0,0.7077004,0,-0.7065127;
custom,cuboid,wood1,5,1,10,0,1,1,1,1.0,1.0,85.72262,38.76675,-11.19488,0,0.7071817,0,-0.7070319;
custom,cuboid,wood1,5,1,14,0,1,1,1,1.0,1.0,159.9301,-4.637997,-12.75174,0,-0.0006200686,0,-0.9999998;
custom,cuboid,wood1,1,5,12,0,1,1,1,1.0,1.0,180.1289,0.4886285,-12.56919,0,-0.002823504,0,-0.999996;
custom,cuboid,wood1,5,1,14,0,1,1,1,1.0,1.0,160.6812,29.18051,-12.14089,0,-0.001701713,0,-0.9999986;
custom,cuboid,wood1,1,5,4,0,1,1,1,1.0,1.0,130.2978,9.821073,-62.14662,0,0.9999982,0,-0.001922697;
custom,cuboid,wood1,1,5,4,0,1,1,1,1.0,1.0,130.9005,9.761934,38.0246,0,0.9999996,0,-0.0009403636;
custom,cuboid,wood1,1,5,5,0,1,1,1,1.0,1.0,160.4968,9.128911,61.77169,0,0.7114204,0,-0.7027667;
custom,cuboid,wood1,1,5,5,0,1,1,1,1.0,1.0,159.8299,9.463151,-87.09351,0,0.7084104,0,-0.7058008;
custom,prism,default,.5,.05,.5,1,1,0.2386364,1,1.0,1.0,175.2505,9.733318,12.55307,-0.7093471,0.7038805,-0.01662698,-0.03320248;
custom,prism,default,.5,.05,.5,1,0,0.25,1,1.0,1.0,174.8946,9.165812,-35.32396,-0.008546603,0.008546574,0.7070553,-0.7070549;
custom,cuboid,wood2,6,1,14,0,0,0.25,1,1.0,1.0,215.2638,-4.854177,-12.64636,0,0.002310628,0,-0.9999973;
custom,cuboid,wood2,6,1,14,0,0,0.25,1,1.0,1.0,214.7959,29.44534,-12.26333,0,-7.844607E-05,0,-1;
custom,cuboid,wood2,1,6,6,0,0,0.25,1,1.0,1.0,215.3346,4.37491,-85.83686,0,0.698306,0,0.7157994;
custom,cuboid,wood2,1,6,6,0,0,0.25,1,1.0,1.0,215.1469,4.438502,61.58781,0,0.7096946,0,-0.7045094;
custom,cuboid,wood2,1,6,6,0,0,0.25,1,1.0,1.0,215.3893,4.179231,-12.97998,0,0.7143562,0,-0.6997824;
custom,cuboid,wood2,1,6,6,0,0,0.25,1,1.0,1.0,240.2038,3.786143,-37.60496,0,-0.0001128875,0,-1;
custom,cuboid,wood2,1,6,6,0,0,0.25,1,1.0,1.0,240.4075,3.621869,12.37106,0,-0.004442301,0,-0.9999902;
custom,cuboid,wood2,1,8,10,0,0,0.25,1,1.0,1.0,295.3058,37.38679,-13.74642,0,0.6997671,0,-0.7143711;
custom,cuboid,wood2,1,8,10,0,0,0.25,1,1.0,1.0,342.0868,38.10568,-38.85522,0.005284623,-0.01829119,-0.007398841,-0.9997914;
custom,cuboid,wood2,1,8,10,0,0,0.25,1,1.0,1.0,285.6825,38.11281,-85.1659,0,0.701938,0,0.7122381;
custom,cuboid,wood2,1,8,10,0,0,0.25,1,1.0,1.0,341.1631,38.2635,16.2067,0,0.007309001,0,-0.9999733;
custom,sphere,rock3,2,2,2,0,0,0.25,1,1,1,332.4162,-2.997398,51.1732,0,0.9972144,0,0.07458782;
custom,cuboid,rock3,10,1,14,0,0,0.25,1,1.0,1.0,295.7537,-4.809133,-11.49493,0,-0.0005109061,0,-0.9999999;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,272.3651,-1.33065,53.50499,0,0.9367115,0,-0.3501024;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,271.0828,-1.138104,47.44583,0,0.2208273,0,-0.9753129;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,270.528,-0.85667,37.95723,0,0.07612615,0,0.9970982;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,269.8778,-0.3498526,27.96478,0,0.2526708,0,-0.9675523;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,271.0367,-1.292072,18.57662,0,0.2017161,0,-0.9794441;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,271.7277,-1.238561,9.652508,0,0.1502005,0,-0.9886556;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,272.3987,-0.224054,0.6260004,0,0.3889647,0,-0.9212527;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,273.0295,-0.9258114,-5.933395,0,0.2273574,0,-0.9738114;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,275.152,-0.3534694,-20.22689,0,0.01343821,0,-0.9999097;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,274.0255,0.5010079,-27.84828,0,0.1654245,0,-0.9862225;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,273.4437,-0.2916353,-36.85721,0,0.05710061,0,-0.9983684;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,273.8518,-0.3156636,-45.9073,0,0.07020645,0,-0.9975325;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,273.8425,-0.7788068,-54.85831,0,0.2960937,0,0.9551589;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,274.4876,-1.220713,-62.76714,0,0.03440283,0,0.9994081;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,273.7793,-1.098983,-70.70944,0,0.001648501,0,0.9999986;
custom,sphere,rock3,1,1,1,0,0,0.25,1,1.0,1.0,272.9421,-0.2078559,-79.33054,0,0.2445845,0,-0.969628;
custom,leaf0,grass3,1.5,1,1.5,1,0,0.25,1,5,5,307.4513,1.000239,25.41654,0,0.705299,0,0.7089099;
custom,leaf0,grass3,1.5,1,1.5,1,0,0.25,1,5,5,309.3111,0.9394419,-47.77013,0,-0.001326479,0,-0.9999991;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,318.0974,-119.4791,-49.37892,-0.313787,0.6478731,-0.6083933,-0.3341493;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,309.3218,-118.7762,-37.92176,0.1689751,0.6332101,-0.7413937,0.1443184;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,269.8163,-114.2226,-15.84333,0.3431881,0.5401112,-0.7246143,0.2558045;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,294.7539,-118.4927,-45.14506,0.180981,0.6489846,-0.7207707,0.1629559;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,307.6997,-117.5339,-54.31594,0.1482763,0.6445239,-0.7388314,0.1293497;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,257.4977,-107.5627,6.170828,0.3332209,0.5180423,-0.7537556,0.2290166;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,311.1479,-119.4609,-22.98408,0.3129194,0.6223398,-0.664467,0.2706627;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,290.9603,-107.5998,-32.70556,0.4999024,0.4810338,-0.5090623,0.50947;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,310.9512,-124.3705,35.68073,0.1787958,0.6589599,-0.7116121,0.1655666;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,284.3864,-105.2873,39.23705,0.4841087,0.4953181,-0.6008686,0.3990685;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,285.3685,-115.5775,48.88693,0.4351101,0.5613776,-0.5540204,0.4342762;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,276.5915,-116.8913,21.65696,0.5306376,0.4273499,-0.4931726,0.5409036;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,311.6303,-115.4566,7.571519,0.07987601,0.7025807,-0.702581,0.07987601;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,317.5589,-119.7729,44.66523,0.2602517,0.6767874,-0.6404874,0.2529897;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,289.9201,-118.617,37.34754,0.1863597,0.6583244,-0.7084414,0.1731761;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,331.1165,-114.8784,10.53059,0.5094042,0.524869,-0.4584058,0.5048604;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,288.4679,-114.9567,60.35083,0.5881863,0.3181619,-0.3831896,0.6371623;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,322.7716,-121.2681,54.08633,0.4544418,0.5107412,-0.5644003,0.4626862;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,294.6314,-110.6474,-21.66871,0.4247395,0.4916081,-0.6243997,0.4336393;
base,aot_supply,default,50,50,50,0,0,0.25,1,5,5,237.8965,-16.94056,44.22355,0.2450293,0.08616261,-0.9654318,0.02186822;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,284.5841,-15.58174,1.66198,0.1730202,0.6944818,-0.6753542,0.1779206;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,296.5328,-17.5831,11.63568,0.2881708,0.6628586,-0.6181259,0.3090253;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,280.9436,-21.45878,23.40027,0.3477224,0.5471739,-0.713091,0.2668168;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,296.3602,-17.32307,32.28878,0.2156471,0.6505566,-0.7000826,0.2003918;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,280.6028,-16.86191,43.52925,0.2501895,0.609848,-0.7216575,0.2114264;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,305.1302,-20.95391,43.30826,0.2392985,0.7069052,-0.6037541,0.2801826;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,312.0339,-19.22596,40.04807,0.1394402,0.6112367,-0.7711885,0.1105189;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,315.3138,-21.97901,0.2011557,0.2478475,0.6928822,-0.6173354,0.278178;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,312.2615,-21.96272,21.43435,0.2927334,0.6025871,-0.6981035,0.2526807;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,325.667,-21.51707,50.75382,0.2541682,0.6287776,-0.6983288,0.2288541;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,329.7243,-22.01916,0.8796501,0.251493,0.6518422,-0.6726491,0.2437136;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,327.2311,-21.71064,27.32535,0.2267367,0.6461865,-0.6978181,0.2099604;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,287.0321,-21.78608,-69.85624,0.2979789,0.6514484,-0.6247166,0.3107295;
base,aot_supply,default,10,10,10,0,0,0.25,1,5,5,293.3832,-20.63597,-56.4517,0.1330857,0.680275,-0.7093844,0.1276247;
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misc,barrier,1,5,14,240.7123,52.66081,-13.02246,0,1,0,-0.0002382914;
misc,barrier,10,1,14,291.6873,74.12682,-11.60114,0,-0.004583953,0,0.9999895;
spawnpoint,titan,-209.647,30.80594,416.5494,0,0.3214586,0,-0.9469236;
spawnpoint,playerC,160.0515,4.57915,-12.07904,0,0.2500241,0,-0.9682396;
spawnpoint,playerC,92.75103,12.71087,-10.5905,0,0.9807701,0,0.1951667;
base,aot_supply,default,1,1,1,0,1,1,1,1.0,1.0,-51.93921,0.9595185,-4.581926,0,0.7138758,0,-0.7002724;

Have Fun!

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Posted: April 24th, 2015, 12:50 am 

READ THIS FIRST: If you want to edit, remix or use this map or any of my work in any way, you are welcome to. However, permission must be asked for first. Otherwise, any use will not be permitted and I will ask the moderator staff to remove your work.

GAMEPLAY WARNING: This map is much larger than the default map area, at a scale of 2x2 instead of the default 1x1 square. This map has a high object count, which is currently at 2,243 and will continue to increase as I work. This map is designed with the maximum Titan count, 50, in mind. Because of these three facts, I recommend that those who wish to play this map have a decent PC setup to avoid crashes. Also because of the high object count, load times will be moderately lengthy. This is unavoidable, so please be patient when attempting to load. RiceCake has done an excellent job of optimizing the game for RC clients, but take note of all this.

---------------------------------------------------------------------------------------------------------------------------------------------------------

Special thanks to meecube for accepting my model requests and working on them with my cooperation. His work motivated me to continue work on this map after a down period following the announcement of RC Mod's discontinuation. Special thanks also go to TheBellFox for collaborating with Meecube and I to create the working cannon models that were originally specifically for this map, as well as RiceCake for making all of this possible.

If you like the map, please show it and leave a Thank at the bottom of this post!

---------------------------------------------------------------------------------------------------------------------------------------------------------

First playable version is ready to go. Pretty sure that most of you already know the deal from the first attempt at the map, so I won't spend much time with explanations. What I will say is that this is decidedly a work-in-progress and there is still a lot to be added. If I get any comments along the lines of "where's the rest of the map" or "when will this be finished," I'm sorry, but an annoyed glare at the computer screen is the most I can give as a response. For the latter, there's simply no way in hell I can give any sort of estimated time of arrival. The process of building this map takes a lot of time and effort, and I simply don't know when or if I'll get work done, so bear with me. I've also just started college with a sizable work load, so my free time is even more diminished. Regardless, I'm doing my best, and I'll hope to get consistent progress on the map hammered out.

What's being prioritized in the map making process right now?
1. External area (50%)
2. Outer gate area (100%)
3. Headquarters (75%)
4. District area (20%)(CURRENT PRIORITY)
5. Roads (100%)
6. Finishing touches (0%)

---------------------------------------------------------------------------------------------------------------------------------------------------------

Without further ado, follow the link below and copy the entire script to use the map. Enjoy.

http://pastebin.com/B2p5rRvY

Screenshots:
http://puu.sh/jHNg1/437bb51b6d.jpg
http://puu.sh/jHNo7/5b470ce6d6.jpg
http://puu.sh/jHNpg/019850ba54.jpg
http://puu.sh/jHNrk/9db3b61d18.jpg
http://puu.sh/jHNsM/57362b32a5.jpg
http://puu.sh/jHNtU/076c83de15.jpg
http://puu.sh/jHNxW/8b61c877db.jpg
http://puu.sh/jHNvR/11b557f812.jpg

Cheers.

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Posted: December 13th, 2014, 6:11 pm 

my buddy Ghosthunter has always wanted a Castle Utgard map, so when the level editor came out I decided to whip this up. It has evolved a lot since I first made it, it probably took a collective 12 hours to make. Some of the new features are an interior, fixed getting stuck in some walls, and realistic fallen bricks/rubble.
I RECOMMEND PLAYING ON DAWN WITH THIS SKYBOX http://aotskins.com/viewtopic.php?f=74&t=3279 , AND ON WAVE MODE

If you don't like/want the skybox, just play at night.


Screenshots
http://puu.sh/hhE8e/7c28970568.jpg
http://puu.sh/hhE7R/e3e31dff16.jpg
http://puu.sh/hhE7l/787778300a.jpg
http://puu.sh/hhE79/7146f3d93f.jpg

Reference (pics from the manga, 1st one is just a picture of the caslte, 2nd one may be spoilerish)
http://i.imgur.com/oADEjoC.png
(very light manga spoiler)
http://i.imgur.com/2elHuxq.png

Casual Version (gas tanks provided)
http://pastebin.com/8qVA1nrZ

Realistic Version (no gas tanks, survive as long as you can >:D )
http://pastebin.com/izAKCcTf

*NEW*
Ape Titan Boss Version (fight the beast titan, basically an oversized punk with lots of health)
http://pastebin.com/UwqC88hU
TO RECREATE THE BOSS FIGHT, USE THESE COMMANDS AND SKINS
/mode spawn 0 0 0 0 100
/mode size 4 4
/mode health 5500
(add 1k health for each player in your server, up to maybe 12500)
Make sure the max # of titans is 1 in the map menu.
APE TITAN SKIN:

http://imgur.com/a/0teZl

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Posted: February 26th, 2016, 12:07 am 

This map doesn't have a deep story behind it unlike my last 3 maps, and I am sorry for that, but I hope the detail in this map makes up for it which I doubt. :(
This map takes place in a meteor impact crater that I teraformed from a rocky desert wasteland into a lush place to relax in surrounded by nature.

Now onto pictures
http://i.imgur.com/xdU8AkH.png
This is the outside of the house that is within this now lush crater, you will only get to see the outside and not the detailed beautiful inside.

http://i.imgur.com/nOKlOjk.png
This is an artificial hot-spring so you may have your great moments with people in it. ;)

http://i.imgur.com/IqLZ0Im.png
Since it's hard to bring stuff down into a crater you need a farm to grow your own food and have it all natural and fresh for consumption.

And finally here is the script of my map
http://pastebin.com/8Zzv1dgf With Secret Room
http://pastebin.com/nnNVGtN8 Without
Here are the PVE Versions for fighting titans

http://pastebin.com/UBejZUTx With Secret Room
http://pastebin.com/XiM3QgeS Without
Here are the RP Versions for doing whatever your heart desires

Once again I'm sorry for not having a story behind this map :cry:



Fixed the screenshot links. - Ice

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 Post subject: Birth of Levi [v2.0]
Posted: December 14th, 2014, 4:38 pm 

I sometimes open up a server where people can join so they can test it out with me. However, due to the demands (can be quite bothering actually :? ) I decided to make this topic. The map still is WIP.

http://fs5.directupload.net/images/170701/rpx2plds.jpg
http://fs5.directupload.net/images/170701/ckgokn5e.jpg
http://fs5.directupload.net/images/170701/6fej783m.jpg

EDIT: Looks like the limit of the map is reached. When importing the new script, parts of the new script are in the actual game when you play, but in the level editor, it won't load the new objects at all.

EDIT2: Script added. The game and editor don't load the map completely so I don't see a reason to work on it any longer currently. When it's possible to edit it again, I'll work on it again, but for now please have fun playing it. Enjoy!
Btw it is more interesting to play with infection mode on it. The map is quite large so when someone gets killed, he will be respawned as titan, so you won't have to wait too long for the next round.

EDIT3: Script updated.
+ forest and abandoned city (surface)
+ more houses
+ torture tools
+ titans will spawn on the surface, so feel free to explore the underground city

EDIT4: Final Version is uploaded.
+ some additions to the map, such as leaves, bushes and so on
+ 8 titans will spawn in the underground city, 7 will spawn on the surface
Of course, I'll still work on it from time to time to add some features, but the map itself is done for now. It already took long enough to make it. Thanks again to RC for fixing the code!

EDIT5: 2.0 is uploaded!
After a few years, I decided to update the map, so here it is. The city contains much more houses than before, also canons and more stuff to explore. You will no longer clip into the ground!

v1.1
+ major fixes
+ one more secret easter egg

v1.2 (since I get kicked out of the game, here's the update so people can play it by themselves)
+ changed the leaf colors and added some more
+ rebuilt the stairs to the surface, now more like OVA

v1.3.1
+ improved ceiling (not flat anymore)
+ improved pillars
+ more spikes
+ entrance fixed

v1.4
+ adjustments

v1.5
+ team spawners added
+ less objects, might improve stability, perhaps not

v.2.0
+ surface three times bigger than before
+ no more clipping and getting stuck when landing on the ground
+ changed the way to the surface, now much faster and more accessible
+ more houses
+ more details

Gas locations:
Underground City = spawn, church and top of the big tower
Forest = entrance, church and execution place

OLD VERSION
Code v1.5:
https://docs.google.com/document/d/1FFgnFPHFpwSmC8pqc26xf0ePCmg8R5VV0cq0zgY1pZE/edit?usp=sharing

NEW VERSION
Code v.2.0:
https://docs.google.com/document/d/1w5GE2zBmVCedSHlEvR91Pj5JTPN-FRc52ojEtKOn3qI/edit?usp=sharing
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