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Forum: Help Section Topic: PLZ EMERGENCY IM VERY SAD WITH THIS ;.; |
delta297 |
Posted: September 10th, 2015, 2:43 am
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Replies: 4 Views: 2607
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YAY THIS WORKS! Is there something i can do to add a lot of region names or is that something that i absolutely have to leave out of the script? You can name regions anyway you wish. Regions are only named because those are needed to make custom logic programming to work. I'm assuming that what you... |
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Forum: Help Section Topic: PLZ EMERGENCY IM VERY SAD WITH THIS ;.; |
delta297 |
Posted: September 10th, 2015, 12:04 am
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Replies: 4 Views: 2607
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Seeing tons of regions in the area, I'm not surprised the map didn't work. Region blocks will only work if they have custom logic linked to them, as far as I know. misc,region,CAUTION:FIREWALL,1,1,1,-8.785399,26.85768,41.57215,0,0,0,1; misc,region,CAUTION:FIREWALL,1,1,1,53.77538,27.86701,-10.93877,... |
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Forum: Help Section Topic: Need help regarding skin editing |
delta297 |
Posted: August 18th, 2015, 11:39 pm
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Replies: 5 Views: 3168
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I'd like to remove the 3DMG, does anyone know how to do it? All you need to do is type the word "transparent" into the 3DMG/Blades boxes. Either you haven't understood this or you're just messing with us. You don't have to edit the blades to make it transparent. If you really want to do t... |
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Forum: Contests Topic: [CLOSED] AotSkins' 1 year anniversary |
delta297 |
Posted: August 7th, 2015, 5:35 am
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Replies: 4 Views: 43346
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Nothing to complicated, just a redesign of the 3D Maneuver Gear skin for the contest: http://i.imgur.com/wu7MTYm.png I also redesigned the Skins to match the metallic texture of the 3DMGs: http://i.imgur.com/PAP1qCi.png http://i.imgur.com/3FfS65s.png Screenshots: http://imgur.com/a/ub4gU |
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Forum: Help Section Topic: How to make skin |
delta297 |
Posted: July 24th, 2015, 1:00 pm
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Replies: 1 Views: 1828
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Hey there, welcome to the forums! In making skins, there are a few things that you'll need: 1. An image editing file such as Adobe Photoshop, Paint Tool Sai, Gimp, MS Paint, etc. 2. The textures of the skins which you'll find here An optional asset is to use Kano's UV maps that can be used as guide... |
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Forum: Logos & Capes Topic: Yogan cape and Sean cape |
delta297 |
Posted: July 15th, 2015, 10:22 am
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Replies: 1 Views: 4036
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Forum: Help Section Topic: RC mod Commands |
delta297 |
Posted: July 11th, 2015, 3:16 am
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Replies: 1 Views: 3041
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Forum: General Discussion Topic: A message from Eos |
delta297 |
Posted: July 7th, 2015, 12:35 am
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Replies: 6 Views: 3520
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Forum: Mod Bugs & Suggestions Topic: minimap scaled with custom maps |
delta297 |
Posted: July 6th, 2015, 4:10 am
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Replies: 5 Views: 3329
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berthy wrote: the title is pretty self explenatory, there are some maps that are bigger than the standard maps and there i can't see most of it on the minimap, i'd love it though
I use Tab to scroll out on huge maps. Chugs idea of having the minimap centered to the player is good too. |
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Forum: Misc Map Scripts Topic: Siege Defense |
delta297 |
Posted: July 5th, 2015, 3:58 am
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Replies: 0 Views: 3739
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Added 12 more cannons. Screenshot http://i.imgur.com/XbPfjEE.jpg Script custom,cuboid,grass,500,2,500,0,1,1,1,500,500,0,-9.791038,0,0,0,0,1; custom,cuboid,brick2,.1,.2,.1,0,1,1,1,2,4,20.21131,16.65627,32.7334,0,0.06524784,0,0.9978691; custom,cuboid,brick2,.5,2,4,0,1,1,1,2,4,-20,5.400906,0,0,0,0,0; ... |
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