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 Forum: Help Section   Topic: PLZ EMERGENCY IM VERY SAD WITH THIS ;.;

Posted: September 10th, 2015, 2:43 am 

Replies: 4
Views: 2582


YAY THIS WORKS! Is there something i can do to add a lot of region names or is that something that i absolutely have to leave out of the script? You can name regions anyway you wish. Regions are only named because those are needed to make custom logic programming to work. I'm assuming that what you...

 Forum: Help Section   Topic: PLZ EMERGENCY IM VERY SAD WITH THIS ;.;

Posted: September 10th, 2015, 12:04 am 

Replies: 4
Views: 2582


Seeing tons of regions in the area, I'm not surprised the map didn't work. Region blocks will only work if they have custom logic linked to them, as far as I know. misc,region,CAUTION:FIREWALL,1,1,1,-8.785399,26.85768,41.57215,0,0,0,1; misc,region,CAUTION:FIREWALL,1,1,1,53.77538,27.86701,-10.93877,...

 Forum: Help Section   Topic: Need help regarding skin editing

Posted: August 18th, 2015, 11:39 pm 

Replies: 5
Views: 3150


I'd like to remove the 3DMG, does anyone know how to do it? All you need to do is type the word "transparent" into the 3DMG/Blades boxes. Either you haven't understood this or you're just messing with us. You don't have to edit the blades to make it transparent. If you really want to do t...

 Forum: Contests   Topic: [CLOSED] AotSkins' 1 year anniversary

Posted: August 7th, 2015, 5:35 am 

Replies: 4
Views: 43265


Nothing to complicated, just a redesign of the 3D Maneuver Gear skin for the contest: http://i.imgur.com/wu7MTYm.png I also redesigned the Skins to match the metallic texture of the 3DMGs: http://i.imgur.com/PAP1qCi.png http://i.imgur.com/3FfS65s.png Screenshots: http://imgur.com/a/ub4gU

 Forum: Help Section   Topic: How to make skin

 Post subject: Re: How to make skin
Posted: July 24th, 2015, 1:00 pm 

Replies: 1
Views: 1811


Hey there, welcome to the forums! In making skins, there are a few things that you'll need: 1. An image editing file such as Adobe Photoshop, Paint Tool Sai, Gimp, MS Paint, etc. 2. The textures of the skins which you'll find here An optional asset is to use Kano's UV maps that can be used as guide...

 Forum: Logos & Capes   Topic: Yogan cape and Sean cape

 Post subject: Re: Yogan cape (first skin)
Posted: July 15th, 2015, 10:22 am 

Replies: 1
Views: 4003


Add a screenshot.

 Forum: Help Section   Topic: RC mod Commands

 Post subject: Re: RC mod Commands
Posted: July 11th, 2015, 3:16 am 

Replies: 1
Views: 3017


http://aotrc.weebly.com/readme-7092015.html

 Forum: General Discussion   Topic: A message from Eos

 Post subject: Re: A message from Eos
Posted: July 7th, 2015, 12:35 am 

Replies: 6
Views: 3497


Welcome back Eos.

 Forum: Mod Bugs & Suggestions   Topic: minimap scaled with custom maps

Posted: July 6th, 2015, 4:10 am 

Replies: 5
Views: 3276


berthy wrote:
the title is pretty self explenatory, there are some maps that are bigger than the standard maps and there i can't see most of it on the minimap, i'd love it though


I use Tab to scroll out on huge maps. Chugs idea of having the minimap centered to the player is good too.

 Forum: Misc Map Scripts   Topic: Siege Defense

 Post subject: Siege Defense
Posted: July 5th, 2015, 3:58 am 

Replies: 0
Views: 3711


Added 12 more cannons. Screenshot http://i.imgur.com/XbPfjEE.jpg Script custom,cuboid,grass,500,2,500,0,1,1,1,500,500,0,-9.791038,0,0,0,0,1; custom,cuboid,brick2,.1,.2,.1,0,1,1,1,2,4,20.21131,16.65627,32.7334,0,0.06524784,0,0.9978691; custom,cuboid,brick2,.5,2,4,0,1,1,1,2,4,-20,5.400906,0,0,0,0,0; ...
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