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 Forum: RolePlay Map Scripts   Topic: Grand Canyon in Unity

 Post subject: Grand Canyon in Unity
Posted: February 7th, 2018, 8:46 am 

Replies: 1
Views: 719


Hello I've been working on a map in unity that depicts the Grand Canyon. I've however added a personal touch to the Canyon. Hope you enjoy Here we see the Cherry tree wave in the wind https://www.youtube.com/watch?v=h7lNfIzLmqg A birdeye view of the entire map from the unity editor https://i.imgur.c...

 Forum: RolePlay Map Scripts   Topic: Attack on Titan World Map

Posted: September 8th, 2017, 5:00 pm 

Replies: 4
Views: 3347


I've uploaded this little video to demonstrate how I created the image used for my software, the purpose of this video is so that others can replicate it and (if they are lucky) successfully use their own maps in my software. NOTE!!! The example I used in this video turned out not to be compatible w...

 Forum: RolePlay Map Scripts   Topic: Attack on Titan World Map

Posted: July 30th, 2017, 1:52 pm 

Replies: 4
Views: 3347


Next update I will aim to add the hometown, The training grounds and dauper. We'll see how long it will take

 Forum: RolePlay Map Scripts   Topic: Attack on Titan World Map

 Post subject: Attack on Titan World Map
Posted: July 14th, 2017, 7:55 pm 

Replies: 4
Views: 3347


AoT World This map is huge, the script has a file size of >20MB(or 8600 load points). In order to acctually play on such a huge map there is some additional software that you need to download. This software was created by me and it allows you to carve out a section of the world map. Here comes the ...

 Forum: RolePlay Map Scripts   Topic: Expedition to Shinganshima

Posted: July 13th, 2017, 5:28 pm 

Replies: 4
Views: 2313


Quote:
I agree, you have alot of potential with your skills and your program.
You reinvented map making :D
Good luck with other maps
Sincerely yours (you know who I am) :lol:


Thank you again Ralphen

 Forum: General Discussion   Topic: Understanding the map scripts

Posted: July 12th, 2017, 2:55 pm 

Replies: 4
Views: 1325


Quote:
Man, you're a goddamn GENIUS ! :D

Thank you Ralphen, I do my best
:D

 Forum: General Discussion   Topic: Understanding the map scripts

Posted: July 12th, 2017, 8:22 am 

Replies: 4
Views: 1325


I wonder if I could write or find a code that would convert my preferred rotation values to the quarternion system used in the editor... I'm pretty sure I've already explained how to construct a quartarnion. x = V x sin(θ/2) y = V y sin(θ/2) z = V y sin(θ/2) w = cos(θ/2) and when you parse the valu...

 Forum: General Discussion   Topic: Understanding the map scripts

Posted: July 11th, 2017, 12:17 am 

Replies: 4
Views: 1325


Hello, I think I'ts time to lay down the real deal when it comes to the map scripts. I've struggled big time trying to learn what each line of code the level editor means. This post is mainly made for programmers(even novice programmers like me). With this knowledge you're about to learn you can fus...

 Forum: RolePlay Map Scripts   Topic: Expedition to Shinganshima

 Post subject: Expedition to Shinganshima
Posted: July 10th, 2017, 4:07 pm 

Replies: 4
Views: 2313


Hello this is my first post on this website. I wanted to share my map that takes place on the route from Trost to Shinganshima. Screenshot Trost https://i.imgur.com/73ddjhi.jpg Forest on the route to Shinganshima https://i.imgur.com/h0WxnMm.jpg Shinganshima https://i.imgur.com/9SR25wg.jpg This map w...
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